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Won't Fix
Votes
0
Found in
2021.3.45f1
2022.3.50f1
6000.0.23f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-84592
Regression
No
Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
How to reproduce:
1. Create an empty HDRP project
2. Go to Window -> Rendering -> Graphics Compositor
3. Check the "Enable Compositor" checkbox
4. Go to Render Schedule, click a "plus" sign, and add any sublayer
5. Observe the "BaseLayer"
Expected results: The "BaseLayer" didn't changeĀ
Actual results: The "BaseLayer" became darker and checking and unchecking any sublayer makes it flicker
Reproducible with: 2021.3.45f1, 2022.3.50f1, 6000.0.23f1
Reproducible on: macOS Sequoia 15.0 (M1)
Not reproducible on: No other environment tested
Note: In 2021.3 the flickering is different
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.