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Won't Fix

Votes

0

Found in

2021.3.45f1

2022.3.50f1

6000.0.23f1

6000.1.0a7

6000.2.0a1

6000.3.0a1

6000.4.0a1

6000.5.0a1

Issue ID

UUM-84592

Regression

No

Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker

-

How to reproduce:
1. Create an empty HDRP project
2. Go to Window -> Rendering -> Graphics Compositor
3. Check the "Enable Compositor" checkbox
4. Go to Render Schedule, click a "plus" sign, and add any sublayer
5. Observe the "BaseLayer"

Expected results: The "BaseLayer" didn't changeĀ 
Actual results: The "BaseLayer" became darker and checking and unchecking any sublayer makes it flicker

Reproducible with: 2021.3.45f1, 2022.3.50f1, 6000.0.23f1

Reproducible on: macOS Sequoia 15.0 (M1)
Not reproducible on: No other environment tested

Note: In 2021.3 the flickering is different

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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