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0
votes
By Design

[WSA] Building with a plugin that has been built for .Net 4.5 fails when...

Universal Windows Platform

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Sep 05, 2017

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Version/s: 5.6.2p4

Steps to reproduce:1. Open the attached project2. Open Build Settings3. Switch platform to Windows Store4. Build for WSA5. Observe t... Read more

0
votes
Won't Fix

[Android] Setting high texture tiling for devices with Mali-400, Mali-45...

Mobile

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Jun 22, 2017

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Version/s: 5.6.1p3

Reproduction steps:1) Download and open user's attached project2) Build and run on an Android device-- Notice that texture is being ... Read more

10
votes
Fixed

Default resolution for standalone build is not correct when "Default is ...

Deployment Management

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May 08, 2017

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Version/s: 5.6.0p4

By Design:On windows resolution is stored in the registry under keys such as "Software/<Company Name>/<Project Name>/Scr... Read more

0
votes
Postponed

Setting hideFlags to HideFlags.None on a component breaks the prefab

Asset and Scene Management

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Apr 07, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open attached project2. Select Cube prefab in Project view3. Right click on Hideflagstest script component on the p... Read more

0
votes
Fixed

[iOS] Crash in SetTexture() with GoogleVR SDK 1.2 on iOS

iOS

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Mar 16, 2017

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Version/s: 5.6.0f2

Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Run the Xcode project on a device. After a couple seconds of run... Read more

0
votes
Fixed

[WSA] Exceptions happening in OnGUI callback don't get logged on .NET sc...

Universal Windows Platform

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May 26, 2017

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Version/s: 5.6.1f1

Steps to reproduce:1. Open the attached project (WindowsStoreEdited.zip)2. Open the Assets/bugsplat/report/scene/debug.unity scene3.... Read more

0
votes
Fixed

Bitbucket memory profiler cannot display multidimensional arrays

Profiling

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Mar 08, 2017

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Version/s: 5.6.0b3

They just don't appear in the memory view. More details here: https://forum.unity3d.com/threads/5-6-0b9-il2cpp-memory-profiler-uwp-w... Read more

0
votes
Won't Fix

Collab - Deep Dive Start - Initial Publish needs better input lag handling

Collab

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Mar 08, 2017

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Version/s: 5.6.0b10

Assuming you have a new project and Collab was never enabled. This issue assumes you have one of the following as well:a) A project ... Read more

0
votes
By Design

[Windows] UnityWebRequest and WWW not handling Content-Encoding header

WebRequest

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Feb 08, 2018

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Version/s: 5.6.5f1

How to reproduce:1. Download attached project and open "Launcher" Scene2. Enter Play mode and hit "Start Request" button with "Use G... Read more

0
votes
Won't Fix

[iOS] [Simulator] Crash at "dyld`__abort_with_payload" when application ...

Mobile

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Jun 02, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Open the attached "Archive" project.2. Build and run it for iOS (Simulator SDK).- Application crashes: thread ... Read more

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