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[WSA] Building with a plugin that has been built for .Net 4.5 fails when...
Steps to reproduce:1. Open the attached project2. Open Build Settings3. Switch platform to Windows Store4. Build for WSA5. Observe t... Read more
[Android] Setting high texture tiling for devices with Mali-400, Mali-45...
Reproduction steps:1) Download and open user's attached project2) Build and run on an Android device-- Notice that texture is being ... Read more
Default resolution for standalone build is not correct when "Default is ...
By Design:On windows resolution is stored in the registry under keys such as "Software/<Company Name>/<Project Name>/Scr... Read more
Setting hideFlags to HideFlags.None on a component breaks the prefab
To reproduce: 1. Open attached project2. Select Cube prefab in Project view3. Right click on Hideflagstest script component on the p... Read more
[iOS] Crash in SetTexture() with GoogleVR SDK 1.2 on iOS
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Run the Xcode project on a device. After a couple seconds of run... Read more
[WSA] Exceptions happening in OnGUI callback don't get logged on .NET sc...
Steps to reproduce:1. Open the attached project (WindowsStoreEdited.zip)2. Open the Assets/bugsplat/report/scene/debug.unity scene3.... Read more
Bitbucket memory profiler cannot display multidimensional arrays
They just don't appear in the memory view. More details here: https://forum.unity3d.com/threads/5-6-0b9-il2cpp-memory-profiler-uwp-w... Read more
Collab - Deep Dive Start - Initial Publish needs better input lag handling
Assuming you have a new project and Collab was never enabled. This issue assumes you have one of the following as well:a) A project ... Read more
[Windows] UnityWebRequest and WWW not handling Content-Encoding header
How to reproduce:1. Download attached project and open "Launcher" Scene2. Enter Play mode and hit "Start Request" button with "Use G... Read more
[iOS] [Simulator] Crash at "dyld`__abort_with_payload" when application ...
Reproduction steps:1. Open the attached "Archive" project.2. Build and run it for iOS (Simulator SDK).- Application crashes: thread ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled