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Fixed in 2017.1.X



Found in


Issue ID




[iOS] Crash in SetTexture() with GoogleVR SDK 1.2 on iOS



Steps to reproduce:
1) Open the attached project.
2) Build for iOS.
3) Run the Xcode project on a device.

After a couple seconds of running, a crash occurs in SetTexture(), or find<ShaderLab::FastPropertyName>() (sometimes in other similarly named functions).
This does not occur with OpenGL ES 2.0.

The culprit of this crash seems to be FX/SimpleWater4 shader.

Reproduced on:

Note that this cannot be tested on trunk due to a linking issue that is only fixed in 5.6.

Comments (3)

  1. joejo

    Oct 24, 2017 18:53

    Fixed in 5.6.1p2, 2017.1.0b2 and later

  2. rabbitmountain

    May 15, 2017 03:58

    Issue still in 5.6.1

  3. Jason-RT-Bond

    Apr 12, 2017 13:22

    I see this is fixed in 2017.1. Will this also be fixed for a future version of 5.6.x?

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