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Fixed in Unity 2017.1

Votes

0

Found in

5.6.0f2

Issue ID

891965

Regression

No

[iOS] Crash in SetTexture() with GoogleVR SDK 1.2 on iOS

iOS

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 1Crash, freeze, data loss, work stops

Steps to reproduce:
1) Open the attached project.
2) Build for iOS.
3) Run the Xcode project on a device.

After a couple seconds of running, a crash occurs in SetTexture(), or find<ShaderLab::FastPropertyName>() (sometimes in other similarly named functions).
This does not occur with OpenGL ES 2.0.

The culprit of this crash seems to be FX/SimpleWater4 shader.

Reproduced on:
5.6.0f2

Note that this cannot be tested on trunk due to a linking issue that is only fixed in 5.6.

Comments (3)

  1. 1c25619fd0b1db35c78b273817e90789?d=mm

    joejo

    Oct 24, 2017 18:53

    Fixed in 5.6.1p2, 2017.1.0b2 and later

  2. 7562e425fddb80d55bfdb7dd4c09d559?d=mm

    rabbitmountain

    May 15, 2017 03:58

    Issue still in 5.6.1

  3. 6afd40ec8f3cf2036bb9e26496ed45e1?d=mm

    Jason-RT-Bond

    Apr 12, 2017 13:22

    I see this is fixed in 2017.1. Will this also be fixed for a future version of 5.6.x?

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