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0
votes
Fixed

Terrain and detail Meshes becomes darker when enabling Light Layers

Package: Scriptable Render Pipeline Universal

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Jul 03, 2021

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Version/s: 12.0.0

How to reproduce: 1. Open the attached project "URP12_Bugs.zip" 2. Open Assets/BugLightLayersInstancing/LightLayersInstancing.unity ... Read more

0
votes
By Design

[URP] The light is different when the project was upgraded from LWRP to ...

Package: Scriptable Render Pipeline Universal

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Jul 13, 2021

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Version/s: 12.0.0

How to reproduce: 1. Create a new LWRP project on Unity 2018.4 2. Close the project and reopen it on Unity 2019.4 3. Create a new UR... Read more

0
votes
Fixed

[URP][Prefab] Camera stack UI does not correctly show overrides

Package: Scriptable Render Pipeline Universal

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Jul 15, 2021

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Version/s: 7.7.0

steps 1. open project 2. open SampleScene 3. in hierarchy, select "Camera (instance of prefab)" 4. in inspector, check UI for Camera... Read more

0
votes
Fix In Review

[URP] Material Upgrader tries to update materials when they are immutable

Package: Scriptable Render Pipeline Universal

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Oct 08, 2021

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Version/s: 12.0.0

Reproduction steps: 1. Open the attached project 2. Observe the Console window Expected result: No errors thrown Actual result: Err... Read more

1
votes
By Design

Depth Buffer is const in the URP Package script and cannot be changed fr...

Package: Scriptable Render Pipeline Universal

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Dec 09, 2021

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Version/s: 12.0.0

How to reproduce: 1. Download project "URPDepthPrecisionIssue-2021.2.zip" 2. In the file explorer go to the URPDepthPrecisionIssue-2... Read more

1
votes
Fixed

[2D URP] Gizmos are not drawn after creating 2D URP Template project and...

Package: Scriptable Render Pipeline Universal

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Jul 22, 2021

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Version/s: 12.0.0

1. Create a new 2D URP Template project 2. When the project is finished loading switch between Shaded and Wireframe modes Expected ... Read more

0
votes
Fixed

Normal buffer writing does not respect depth buffer when using 2DRenderer

Package: Scriptable Render Pipeline Universal

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Jul 01, 2020

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Version/s: 12.0.0

How to reproduce: 1. Open the attached "2DUrpNormalsDepth.zip" and NormalDepthBug scene 2. In the Scene view, observe both the examp... Read more

0
votes
Fixed

[URP] Premultiply blend mode in Shader Graph not rendering correctly

Package: Scriptable Render Pipeline Universal

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Jul 01, 2021

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Version/s: 12.0.0

Reproduction steps: 1. Open project in Premultiply.zip and open SampleScene 2. Enter Play Mode and inspect the 2 cubes side by sidea... Read more

3
votes
Fixed

[URP] Custom UI from Renderer Feature is not drawn when Camera PostProce...

Package: Scriptable Render Pipeline Universal

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Jul 14, 2021

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Version/s: 12.0.0

How to reproduce: 1. Open the user's attached "urp-bugs.zip" project 2. Open the "SampleScene" Scene 3. Select the "Main Camera" Gam... Read more

0
votes
Fixed

[ShaderGraph] Shadow bias is broken in generated HLSL when modifying the...

Package: Scriptable Render Pipeline Universal

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Jul 09, 2021

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Version/s: 12.0.0

If you modify a normal in the vertex shader but don't use it in the fragment shader, shadows are broken if you have any normal bias ... Read more

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