Search Issue Tracker
In Progress
Under Consideration for 6000.0.X, 6000.1.X
In Progress in 6000.2.X
Fixed in 6000.3.0a1
Votes
0
Found in
6000.0.0f1
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-72015
Regression
No
[VFX Graph] Capacity Issue when using GPUEvent and Strips.
*Steps to reproduce:*
1. Open a Unity Project
2. Import the Provided unity package
3. in a new scene, Drag and Drop theVFXG_STRip_GPUEvent_Capacity asset.
4. This VFX is composed of 4 system(2 parent and child with GPUEvnt relationshop).
*Actual results:*
The Parent system that spawn Strips seems to have is Particle capacity capped to its child Strip capacity. It's not the case with the system that spawn regular particles.
*Expected results:*
The parent system that spawns strip thanks to GpuEvent shouln'd be capped to its child's strip capacity.
!image-2024-05-14-10-40-36-905.png!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
- [VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
- [VFX] Creating a long Group Node name breaks nodes boarders
Resolution Note (fix version 6000.3.0a1):
New warning are properly showing and issue is fixed.