Search Issue Tracker
Fixed in 12.0.0
Fixed in 11.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1259874
Regression
No
Normal buffer writing does not respect depth buffer when using 2DRenderer
How to reproduce:
1. Open the attached "2DUrpNormalsDepth.zip" and NormalDepthBug scene
2. In the Scene view, observe both the examples
Expected result: both look the same
Actual result: example on the right does not display depth
Reproducible with: 11.0.0 (2021.1.16f1), 12.0.0 (2021.2.0b5, 2022.1.0a3)
Could not test with: 2019.4, 2020.3 (could not downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when assigning an Object to a custom DebugUI.ObjectField in Rendering Debugger
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Resolution Note (fix version 12.0.0):
Fix for this issue available on Unity 2022.1.0a11 and above
Resolution Note (fix version 11.0.0):
Fix for this issue available on Unity 2021.1.27f1 and above