Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
1
Found in
2020.2
2020.2.2f1
2021.1
2021.2
Issue ID
1310485
Regression
No
Collision.relativeVelocity always return zero when using ArticulationBody on collision
How to reproduce:
1. Open the attached project's "case_1310485-Project.zip" Scene labeled "SampleScene"
2. Enter the Play Mode
3. Inspect the Console Window
Expected result: "Collision.relativeVelocity" values are populated on the initial collision
Actual result: "Collision.relativeVelocity" values are not populated on the initial collision
Reproducible with: 2020.2.4f1, 2021.1.0b6, 2021.2.0a4
Couldn't test with: 2018.4.31f1, 2019.4.20f1 (ArticulationBody Component is not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.0a11 and above
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.2f1
Resolution Note (fix version 2020.3):
Fixed in Unity 2020.3.5f1