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[VR] RenderTexture size keeps its highest value it had when changing Ren...
To reproduce:1.Open attached project.2.Open and play "Scene.VR Bugs" scene.3.Press "Space" key in keyboard, settings panel should ap... Read more
Stretched Billboard Render mode causes unexpected flickering
Repro steps:1) Open my attached project and scene 'mainscene'2) Enable Main Camera(1) -> Particle System3) Start simulating Parti... Read more
FindAssets(..) does not return all assets with the t:Object query
Steps to reproduce: 1. Open attached project (715798.zip)2. Open script "Assets/Find.cs" and notice that it uses FindAssets("t:Objec... Read more
[Materials] Material file content is non-deterministic in Editor - order...
Reproduction steps:1) Load the UnstableBundles project2) Immediately Exit Unity Editor (these two steps are important because it ens... Read more
The brush to paint terrain does not correspond with the mouse position
To reproduce:1. Open attached project2. Open Untitled scene3. Select terrain4. Select Paint details5. Try to paint cubesExpected res... Read more
[Full-Screen] Input.mousePosition output does not match the displayed vi...
To reproduce the bug follow the steps1. Open "InputMousePosition" project2. Open "Test" scene3. Build & Run4. Select resolution ... Read more
After baking Terrain Occlusion and duplicating it, moving the duplicate ...
To reproduce:1. Open attached project2. Open untitled scene3. Bake Occlussion Culling4. Duplicate the terrain5. Move the terrain wit... Read more
[Tegra] Objects in scene is rendered black on some nVidia Tegra devices
Objects in scene is rendered black on some nVidia Tegra devices. Read more
[Android] Built apps don't work on devices with PowerVR SGX544 GPU
Built apps don't work on devices with PowerVR SGX544 GPU: it either crashes or freezes at the start with the black screen. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject