Search Issue Tracker
Certain DLL crashes Unity on project load
Steps to reproduce:1. Try import attached project '716872.zip'.2. Unity crashes. Reproduced on Windows 7 x64.Checked on Unity versio... Read more
[SpriteRenderer] Bump maps generated from grayscale images dont render c...
How to reproduce: 1. Open attached project2. Open scene BUG_PARTS/BugReportScene.unity3. Move the Point light around the scene view-... Read more
[WebGL] Undocumented template restrictions
-e: WebGL Templates require LOADER_GLUE to be in 'index.html'; WebGL Template iframes make you rename files I created a WebGL templa... Read more
Fungus flowchart crashes Unity 5.2
To reproduce:1. Open attached project2. Start the scene3. Stop the scene4. Start the scene again5. Editor crashes Read more
Astar pathfinding graphtypes don't create nodes on older iOS devices whe...
To reproduce: 1) Download and open project2) Make sure that scripting backend is set to il2cpp3) Build and run for iOS4) Tap anywher... Read more
Disabling auto repath still finds new path to destination around obstacles
1) Download and open project2) Open scene Test13) Run scene and notice that when the capsule reaches the second plane, 3 cubes appea... Read more
Particles don't collide with bigger count of objects
Repro steps:1) Open the project and demo.scene2) Run it. Switch to Scene View and zoom out3) Notice that the particles collide with ... Read more
[PlayerSettings.ProductName] Product name doesn't appear on the menu bar...
Product name doesn't appear on the menu bar Read more
[iOS] Scripts with update start updating during splashscreen
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Build to iOS and run- Note how the text on the screen star... Read more
Devanagari Indic scripts are rendered incorrectly in Editor/Player
Unity Editor/Player can’t render Devanagari Indic scripts correctly. For example, the word “विकल्प” is rendered as the following ima... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS