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0
votes
Postponed

Terrain brush shadow disappears when Terrain Y transform position is be...

Terrain

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Jun 08, 2011

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Version/s: 3.3.0f4

Terrain brush shadow disappears when Terrain Y transform position is -800 <-> +1000. Repro Steps: 1) Create new project 2) Create... Read more

0
votes
Not Reproducible

Import of models with FBM embedded art currently requires 2 consequtive ...

Asset Import

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Jun 07, 2011

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Version/s:

a) generate a simple FBX with embedded texture & add to project. b) switch to Unity & right click -> reimport on the FBX; Unity show... Read more

0
votes
Not Reproducible

Layer mask dropdown does't work if layer name has underscore

Inspector Functionality

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Jun 04, 2011

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Version/s: 3.4.0b3

The LayerMask control gets confused if there's any of these special characters in any of the layer names: & % ^ # _ and any non-ASCI... Read more

0
votes
Postponed

On the PC an EditorWindow Repaints before opening a context menu

IMGUI

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Jun 03, 2011

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Version/s: 3.4.0b3

On the PC an EditorWindow Repaints before opening a context menu. On a Mac the EditorWindow doesn't Repaint before opening a context... Read more

0
votes
Fixed

Depth of field docs need updating

Docs - Manual

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Jun 02, 2011

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Version/s:

The depth of field image effect docs need updated to reflect the current state of the depth of field pro image effect. Read more

0
votes
Duplicate

Project Wizard does not scale up its width according to the most lengthy...

Editor - Other

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May 31, 2011

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Version/s: 3.4.0b3

Project wizard should probably remember its previously set size (?). See attached screenshot. Read more

0
votes
Fixed

Uninstaller: MonoDevelop is not uninstalled from Windows

Installer

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May 31, 2011

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Version/s: 3.4.0b3

Uninstaller: MonoDevelop is not uninstalled from Windows. When running the uninstaller on windows xp, all files in the install dir ... Read more

0
votes
Won't Fix

EditorUtility.SetDirty(g) at postprocess doesn't push the asset that's ...

Version Control

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May 27, 2011

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Version/s: 3.4.0b2

ex: void OnPostprocessModel (GameObject g) { if (g.name.ToLower().Contains("eye")){ Debug.Log("processi... Read more

0
votes
Fixed

Mscorlib deploy fail and also deploy of unused assets

iOS

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May 26, 2011

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Version/s: 3.4.0b2

Issue#1. Stripper set to "micro mscorlib" chokes on the included dll file with the following exception: "Mono.Linker.ResolutionExcep... Read more

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