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MonoBehaviours with field-attributes break Unity
To reproduce: 1. Open attached project 2. Open scene "test" 3. Select GameObject in scene and notice the broken script component 4. ... Read more
Windows Phone development mode application crashes after specifically ti...
Build in Debug configuration. While engine is loading press pause, back, pause again and back. Also reproducible without debugger. A... Read more
[Win Store Apps] Screen.SetResolution function does not affect mouse pos...
With function Screen.SetResolution() we set resolution i.e. 1280x720. On device with touch screen, touch coordinates expected to be ... Read more
Audio filters don't work on iOS simulator
To reproduce: 1. Open attached project 2. Build and run on simulator 3. Crash (stacktrace attached) FMOD::CodecMPEG::decodeLayer3(vo... Read more
Creating a new project from editor spawns error messages
To reproduce: - Open attached project - Go to File > New Project - Observe the following error messages in Console: Failed running ... Read more
OnMouseDown in editor does not work after making a build for android
To reproduce: 1) Open the attached project and load 'demo' scene 2) Play it and and press with mouse on the sphere. Notice that it d... Read more
Minimum Size of Automatic slicing has been removed
Sprite Editor page still has the documentation and images of Automatic Slicing having Minimum Size <Unity Directory>/Editor/Data/Do... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened