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UNetWeaver error when using SyncListStruct<T> with any type
Steps to reproduce: 1) open the project2) look into console for error messages3) check HowToMakeErrors.cs file for code Read more
Selecting corrupted animator controller in animator component crashes Unity
How to reproduce:1. Open the attached project2. Open Level01 scene3. Select Player game object4. Select on the circle selector in an... Read more
ReadPixels get distorted input in Game View window
Steps to reproduce:1. Download and open attached project "Color Picker Test.zip"2. Play the scene "Debug"3. Change aspect ratio to a... Read more
Default option's appearance doesn't update if options are changed via sc...
Repro steps: 1) Open the project and scene DataBinding2) Select ExampleRoot -> Options -> Panel -> Dropdown and notice the ... Read more
[WheelCollider][Terrain][SpeedTree] Wheel colliders don't work on terrai...
How to reproduce:1. Open the attached project2. Created the terrain via inspector3. Resized it to 10000x100004. Mass place 50000 tre... Read more
[iOS] Render.TransparentGeometry CPU usage is higher in 5.2 compared to 5.1
1. Open attached project2. Build to iOS3. Look at unity profiler, cpu usage4. Graph will be spiking5. Tapping on screen switches fps... Read more
[Crash/Image Effects] Using Noise and Grain image effect crashes windows...
Reproduction steps:1. Create a new project2. Import Effects package from standard assets3. Attach Noise and Grain script to the came... Read more
[ Asset Bundles ] AssetBundles will not build for StandaloneWindows, Sta...
Reproduction steps:1. Open attached project2. Select Assets -> AssetBundles -> StandaloneAndEWeb3. Select any folder- Notice t... Read more
Input.GetKeyDown(KeyCode.CapsLock) not being detected on Mac
To reproduce:1. Add attached script to any object in scene2. Press CapsLock button3. Notice that Input.GetKeyDown(KeyCode.CapsLock) ... Read more
[Deferred][Radeon][DX9] White pixel artifacts in some deferred shading s...
Repro steps: 1) Open the project on DX9 + AMD Radeon and TestDeferredDX9 scene2) Run the scene3) Notice a white pixel in the middle ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping