Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
Issue ID
653583
Regression
No
Camera.onPreCull misses usage example
Camera.onPreCull from scripting reference misses usage example.
Expected: some example that will help users understand the purpose and potential usage of the API. And the example should be different from related onPreRender/onPostRender as both of these already have (almost) the same example.
Docs taken from 5.0 b16
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment