Search Issue Tracker
Fixed in 4.6.1
Votes
1
Found in
4.6.0f2
Issue ID
653465
Regression
No
[iOS] iPhone 3.5 splash screen loaded on iPhone 6+
To Reproduce:
1. Open & build the attached project to an iPhone 6+.
2. Notice that initially the correct Splash Image is shown, but for a few moments before the app is loaded it switches to the iPhone 3.5"/Retina splash image.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Quaker_SDR
Dec 08, 2014 12:01
Is it fixed in unity 4.6 p1??