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[OSX][Fullscreen] InvalidOperationException message with file operations
How to reproduce:1. Open the attached project2. Make it fullscreen3. Open Window->SpriteTile Editor4. Dock that tab5. Click Save ... Read more
Profiler with “Profile Editor” enabled on closing the editor crashes Unity
Steps to reproduce:1. Create new project (or open any project).2. Open Profiler.3. Enable "Profile Editor".4. Close editor.5. Unity ... Read more
Error in console when using Find References In The Scene
Using find reference on prefab of empty game object which has a child with mesh renderer and clicking on it in the scene view result... Read more
Text in ContentSizeFitter goes out of bounds w/ "Preferred Size" in Vert...
Steps to reproduce:1. Download and open attached project "UITestAppVideo.zip"2. Open and play "TestScene" scene3. In the game view y... Read more
[Plugins] DLL w/ multiple classes and marked as editor only, generate wr...
Steps to reproduce:1. Download and open attached project "repro_728988.zip"2. Make sure that both DLL files in the root Assets folde... Read more
After removing the Mask Component mask.Enabled state is true
Reproduction steps:1. Open attached project2. Open the "Mask Repro" scene3. Select the "Button" GameObject (Canvas->Button)4. Dis... Read more
Upgrading project from 5.0 breaks Event Triggers
How to repro from scratch: - in Unity 5.0:- create scene, delete everything add a game object- add an event trigger- add a event typ... Read more
Editor freezes when played second time
To reproduce:1. Open attached project, scene "main"2. Play it.3. Stop it.4. Play it again.The editor should now freeze. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected