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UI package on the Asset Store is broken in Unity 5
"Prefab has multiple Transform components! Removing them automatically would not be safe." errors and "NavMesh asset format has chan... Read more
AirStream Substance Showcase project on the Asset Store is broken in Uni...
- "Failed to load substance archive" error on import- Many "Material doesn't have a texture property" errors- Script compilation err... Read more
Skybox is broken in Mecanim Locomotion Starter Kit package on the Asset ...
This might be due to another bug in Unity Read more
Macanim Example Scenes project doesn't import cleanly in Unity 5
- Animator Controller scene - character can't be controlled with arrow keys- Inverse Kinematics scene - pressing the Activate IK che... Read more
Bootcamp project on Asset Store is not working in Unity 5
This one is broken beyond repair, even in older version of Unity. Might just as well delete it. Read more
[WP8.1] Linerenderer causes a black screen or crash on adreno 305 & 330 ...
To reproduce:1. Create a new 2d project2. Create a line renderer3. Assign the default-diffuse material to it4. Set the 2nd position ... Read more
WebPlayer sending headers as POST body
-e: When building for the web player using WWW methods with postData and headers, the headers are partially sent as POST body. This ... Read more
Black Spots on Baked Lightmaps
Duplicate of http://issuetracker.unity3d.com/issues/gi-global-illumination-baked-intensity-slash-direction-uv-maps-overlapping-causi... Read more
Terrain LightMapping error When the Terrain Width and Terrain Height Val...
Steps to reproduce:1. Open attached project's scene "1".2. Bake lightmapping.3. ~1/6 of terrain is black. Read more
Line Renderer improperly displays Reflection Probe Usage
To reproduce:Attach a Line Renderer component to a GameObject.Look at the Reflection Probe Usage field in the inspector.Reflection P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask