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[SceneView] Disable HDR/tonemapping when GI Chart, etc visualizations ar...
To repro: 1. Open attached TonemappedChartsIssue 2. Open scene TonemappedCharts 3. Notice that visualisations like UVCharts are real... Read more
[Occlusion Culling] Occlusion culling system creates too many files in t...
Steps: 1. Open small project attached by QA (just a scene with some static objects) 2. Bake occlusion culling, save scene 3. Look at... Read more
Static Initialization Is Incorrect When Targeting WebGL (possibly, any I...
Steps to reproduce: 1. Open test.unity and press play (in editor) and take notice that there is a decimal on the last of second test... Read more
[WP8.1] System.IO.File.ReadAllX methods throw IOExceptions
To reproduce: 1. Open repro.unitypackage. It contains a script that creates some files and tries to read them using the File.ReadAll... Read more
[Mobile] Shadows are distorted or flickering if large scale objects are ...
1. Open attached project 2. Build to iOS or Android Note: Changing quad to plane or cube shadows are distorted differently. Read more
SphereCast returns incorrect collision point for a scaled non-convex mesh
To reproduce: 1. Open attached 5.0 project (don't change layout, it makes it easier to notice the problem) 2. Run scene Testscene 3.... Read more
Navmesh slope is clamped to 60 since Unity 5
It seems that the navmesh slope is clamped to 60 degrees in Unity5. In Unity4 it was possible to set a slope of 90 degrees but now ... Read more
Nothing is visible when "Maximize on Play
Nothing is visible when "Maximize on Play" 1. What happened Scene objects are not visible when using "Maximize on Play" This did no... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines