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Internal compiler error when using constructor with enum
Open the attached project in Unity. The only thing printed in the console is: "Internal compiler error. See the console log for more... Read more
Unity's AnimationCurve interpolation method creates glitches
Repro steps: - Open the attached project - Play Scene Test00 and Test01 and notice the 360 degrees looped animation is smooth - P... Read more
Compiling very large assemblies with GCC fails
Compilation fails with: FATAL:Section too large, can't encode r_address (0xXXXXXXXX) into 24-bits of scattered relocation entry. Is... Read more
When you click to rename a child in a prefab, it does not allow you to e...
When you click to rename a child in a prefab, it does not allow you to edit the text in the project view. Repro steps: 1. Launch A... Read more
Application.loadedLevelName doesn't report the correct level
Application.loadedLevelName doesn't report the correct level name in the editor unless the scene has been played at least once since... Read more
Build folder for webplayer is different on osx and windows
Behavior is different on osx and windows. On windows, you can't select a folder and file name, since it always uses WebPlayer. This... Read more
Specific Unicode character not displayed in Console.
- Open attached project - Open the scene called Game (in the Scenes folder) - Press Play and look in the console. All cards and all ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Deleting AudioMixer asset throws MissingReferenceException and breaks the Audio Mixer window
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
- Unity Hub opens instead of the Unity Editor when launching a project from a Windows command line if a backslash is added to the end of the project path