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0
votes
By Design

Scroll content moves on instantiate if content size fitter is used

UI

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Apr 22, 2015

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Version/s: 5.0.0f4

1. Open attached project "repro_691590" 2. Open scene "Untitled" 3. Press play 4. Scroll content will move twice(Debug.Log throws re... Read more

1
votes
Fixed

LockReloadAssemblies is not working correctly

Window management

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Apr 22, 2015

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Version/s: 5.0.1f1

Reproducible on 5.0, 5.1, 5.2; Repro steps: 1. create a new project and import "Case691571.unitypackage"; 2. Go to menu bar "Case ... Read more

0
votes
Fixed

[API] Camera.aspect is a frame out of sync with the actual aspect ratio ...

Camera

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Apr 22, 2015

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Version/s: 5.1.0b3

How to reproduce: 1. Open attached project 2. Open scene scene.unity - Scene has a script attached to the camera which simply prin... Read more

0
votes
Fixed

[Scripting, Editor] Particle system stops playing in scene view if certa...

Scripting

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Apr 22, 2015

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Version/s: 5.0.1f1

Steps to reproduce: 1. Open attached project's scene "Test". 2. Select "Particle System" - particles are not emitting. 3. Disable "T... Read more

0
votes
Duplicate

Friction Direction 2 of Physic Material does not work

Physics

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Apr 22, 2015

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Version/s: 5.0.1f1

Steps to reproduce: 1. Open attached project. 2. Open scene "example" and enter play mode. 3. Farther cube should slide off, but it ... Read more

0
votes
Fixed

[Directional Specular] Directional Specular map has artefacts where diff...

Global Illumination

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Apr 22, 2015

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Version/s: 5.0.1p1

How to reproduce: 1. Open attached project (test.zip) 2. Open scene test.unity - Note how the light intersections produce outstand... Read more

0
votes
By Design

[Standard] Potentially NAN/Negative values in HDR (connected with _Expos...

Shaders

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Apr 22, 2015

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Version/s: 5.0.1f1

Reproduction steps: 1. Open the attached project "StrangeSky_5.0.1f1" 2. Open the scene "Main". In this scene you will see a cube. 3... Read more

8
votes
By Design

OnCollisionEnter2D is not called on every collision

Physics2D

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Apr 22, 2015

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Version/s: 5.0.1f1

Steps to reproduce: 1. Open attached project's scene "scene". 2. Open Listener script, in OnCollisionEnter2D include Debug.Log("Coll... Read more

21
votes
Fixed

[VR] VR-Enabled Standalone Build Experience input lag when Rift is Disco...

VR

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Apr 22, 2015

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Version/s: 5.1.0b3

When the Oculus Rift is not connected or the VRSettings.enabled bool is false, but Virtual Reality Supported is set to true in the P... Read more

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