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lightmapping broken on intel hd graphics
-e: as per title, all scenes but albedo are having severe issues looking like white noise -tested on ubuntu 14.04, macbook mid-2012... Read more
Splash Screen shrinking on Windows 8.1 WSA
To reproduce this bug: 1 Create a project for Windows Store apps 8.1 2 Provide all Splash images for the app (100%, 140% and 180%) ... Read more
Realtime GI not working on webplayer
-e: see title -repro: --open attached project --build for webplayer --run build --go to albedo scene --NOTICE the difference betwee... Read more
[EditorGUI] Setting GUI.matrix inside OnSceneGUI breaks Handles
How to reproduce: 1. Open attached project 2. Open scene test.unity 3. Select the test gameobject - notice how it draws a solid di... Read more
ManualRuntimeTests: "copypasteworks" is not working
-e: there seems to be a broken test in the suite -repro: --run the test suite --get to "press backspace" --press backspace --NOTICE... Read more
ManualRuntimeTests: cursor doesn't unlock again
-e: the tests have a step to unlock the cursor which doesn't happen till the end of the tests -repro: --run latest version of tests... Read more
[Layout] "Cannot preview transition:.." text is clipped in a transition ...
To reproduce: - Select a transition between two states which does not have an animation assigned - Observe that "Cannot preview tran... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP