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0
votes
Postponed

[IL2CPP] NotSupportedException is thrown if custom marshaler is used

IL2CPP

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Sep 29, 2015

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Version/s: 5.1.2f1

1. Open attached project2. Build to iOS with IL2CPP3. NotSupportedException will be thrown Note: no repro with mono backend Read more

1
votes
By Design

[Humanoid] Animation twisting during transition in the game view, when a...

Animation

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Sep 29, 2015

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Version/s: 5.2.1f1

Reproduction steps:1. Open attached project.2. Open and play "TestScene".3. Cling on the "Trigger" button.4. Notice, that animation ... Read more

1
votes
Fixed

Animator controller memory isn't cleared properly from deleted states an...

Animation

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Sep 29, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Open the attached project2. Look at the three animator controllers (Assets/animators/). Notice 'tpac-original... Read more

0
votes
Fixed

[VR] Unity crashes with Oculus utilities in ovrp_GetEyeTextureSize

VR

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Sep 29, 2015

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Version/s: 5.2.1f1

To reproduce:1.Create new project, import "Oculus utilities for Unity" from here: https://developer.oculus.com/downloads/game-engine... Read more

0
votes
Fixed

Particle System Sort by distance bug

Shuriken

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Sep 29, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open scene.2. Press play, the particle system named "Broken" will exhibit noticeable flickering in the game view.3. ... Read more

0
votes
Fixed

OpenGL works different in editor and build on windows (5.1+ regression)

Graphics - General

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Sep 29, 2015

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Version/s: 5.2.1f1

To reproduce:1. Open the project2. Build the project to windows.3. Run it with the command line argument "-force-opengl"Observe that... Read more

0
votes
Fixed

[tvOS] Remote Sensors mapped to incorrect Joystick Axis

tvOS

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Sep 29, 2015

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Version/s: 5.1.4b13

Joysticks axis are incorrectly mapped to sensors, it looks like that it's shifted by +1 when compared to: gravity (x,y,z) : 16, 17, ... Read more

1
votes
Duplicate

Sphere cast detects collision in wrong position

Physics

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Sep 29, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Open attached project2. Open scene "1"3. Run it4. In scene view (while scene is running) notice red and green... Read more

0
votes
By Design

Gyroscope.enabled doesn't enable/disable the Gyroscope

Input

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Sep 29, 2015

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Version/s: 5.2.1p1

Gyroscope.enabled doesn't enable/disable the Gyroscope. I can only set the Gyroscope state if I change it on Awake function. Read more

3
votes
Fixed

LoadLevelAdditive assigning wrong lightmap for terrain

Global Illumination

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Sep 29, 2015

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Version/s: 5.2.1f1

Reproduction steps:1. Open the reproduction project2. Open mainScene.unity3. Press Play After hitting play you can see the 2 terrain... Read more

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