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[InspectorUI] Material Preview Window: Missing Plane primitive preview o...
-e: the material preview window has a bunch of primitives to choose from but no plane but you can set it in the shader itself. so it... Read more
Reports with more than 4gb worth of files are limited to exactly 4 gigab...
How to reproduce: 1. Open the bug reporter2. Attach some files to the bug reporter so that the total upload size is above 4gb3. Send... Read more
NetworkAnimator only syncs animations from server to clients not the oth...
Reproduction steps:1. Open the attached project "Project Folder"2. Open the scene "Main"3. Build for windows (haven't tested others)... Read more
Wrong Quaternion Multiply Order in Document
Wrong quaternion multiply order in documentation.http://docs.unity3d.com/ScriptReference/Quaternion-operator_multiply.htmlMultiply o... Read more
[Standard] Legacy Shaders/VertexLit emissive color is not transfered to ...
1. Select material "New Material".2. Change shader to "Standard".3. Notice that emissive is not red (its blue, because I changed it ... Read more
Running standalone DX12 build crashes
1. File->Build & Run.2. Crash. Reproduced: 5.1.0b4 Read more
LoadLevelAsync Hangs for a Moment when Loading a Scene with Large Audio ...
Reproduction steps:1. Open attached project "LoadLevelHiccup"2. Open scene "Splash"3. Enter play mode4. Notice that the scene showin... Read more
[iOS] Crash when loading a static library
To Reproduce: 1. Build and run the attached project (with mono or il2cpp).2. The app crashes with BAD_ACCES_EXCEPTION, when trying t... Read more
Inputfield ignores arrow keys on OSX builds
-e: In the editor and in windows builds, arrow keys when focused on an inputfield will move the caret through the text. On OSX build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class