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It's not obvious that sub-assets are not deletable. Delete option should...
1) Select Assets/Substances/Sand_01 2) On Project panel click with the right mouse button on Sand_02 substance 3) In context menu ... Read more
Starting a DX11 Unity player ignores the "-adapter X" setting
Steps to reproduce : - have a machine with 2 monitors - open Unity and create a new scene - build the scene and make a desktop shor... Read more
Choppy movement on high quality setting on BB10 Engineering sample
To reproduce: 1) open attached project 2) select quality setting: Good 3) build and run on BB10 Engineering Sample 4) observe chopp... Read more
Select controller window doesn't have a zoom slider
Steps to reproduce : - create a cube - add an Animator Component - create an Animator Controller - in the Animator Component open ... Read more
Selecting controller when "None" is selected always prompts to Scene ins...
Steps to reproduce : - open the Mecanim demo project - select a character - in the Animator Component select the avatar to None - n... Read more
Stereo .wav file does not import on Mac OSX
To reproduce: 1. Open attached project on mac 2. "CS01 06 01_a" fails to import Read more
Missing.ReferenceException when saving distroyed atlases
Steps to reproduce : - import the project attached - open the scene "Angry Bots" - select the object MeshBaker0 - CliffRok in the H... Read more
Shaders are needlesly recompiled when default textures are added to them
I talked to Tim about this and he says it's because that's how our shader pipeline works. Even if it is so, it's still a bug, as fro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScriptableObjects lose the variables added through the Awake() method when the ScriptableObject is selected for the first time
- [Search] NullReferenceException on selecting Search > Scene scenes
- Errors are thrown when selecting a Sprite with a custom default TextureImporter Preset
- The non-zero value is changed to 0 when entering it for the first time into the IntegerField with showMixedValue set to true
- It is not possible to move UI Toolkit Min/Max slider when using a gamepad controller