Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a2
Issue ID
598396
Regression
Yes
Memory leak when doing grid slicing
- Import the attached UNET - LowLevel.jpg file
- Set Tecture type to Sprite and Sprite Mode to Multiple
- In the Sprite Editor select Grid Slicing and slice the image
- Press Apply
Result:
!GetPersistentManager().IsStreamLoaded(metaDataPath)
UnityEditor.AssetDatabase:StopAssetEditing()
UnityEditor.SpriteEditorWindow:DoTextureReimport(String) (at C:/clones/uGUI/Editor/Mono/SpriteEditor/SpriteEditorWindow.cs:1045)
Asset import did not unload metadata path. This will leak memory. File a bug with repro steps please.
UnityEditor.AssetDatabase:StopAssetEditing()
UnityEditor.SpriteEditorWindow:DoTextureReimport(String) (at C:/clones/uGUI/Editor/Mono/SpriteEditor/SpriteEditorWindow.cs:1045)
This is a regression compared to Unity 4.6.0b5. The whole process of slicing and applying the changes also takes much, much longer than before (probably caused by the memory leak)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
Add comment