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'InvalidOperationException: Stack empty.' exception is thrown when cance...
How to reproduce:1. Open attached 'project-1174406.zip' project2. Select all the sprites in 'Assets' folder3. Drag the sprites into ... Read more
[HUB] Creating a Template project throws a decompression failure error w...
How to reproduce:1. Open Unity Hub2. Create a new project3. Select one of the templates(LWRP/HDRP/3D With Extras)4. Select such a pa... Read more
Creating Assembly Definition Files makes the editor not pick up custom i...
Introduced on 0a693dba0b96d124edf643ae7e6443d230849569 by https://ono.unity3d.com/unity/unity/pull-request/58414/_/asset-pipeline/mo... Read more
Texture2D.LoadImage returns true when it can not encode given data
To reproduce:1. Create a new project2. Create C# script3. writevar tex = new Texture2D(32, 32);var result = tex.LoadImage(System.Tex... Read more
[Linux] Cursor shape persists in play mode after resizing windows until ...
To reproduce:1) Create a new project2) Play it3) Try resizing any of windows, pushing to game view Expected: Cursor stops being in r... Read more
Meshes that contribute GI but have receive GI: Light Probes aren't lit b...
How to reproduce:1. Open the "Lighting" Scene in the "Lighting.zip" Project2. Enable Hidden Objects in the Scene3. Set Shadows > ... Read more
Using stackalloc causes a hard crash with stack buffer overflow exceptio...
How to reproduce:1. Open the attached "TestCrash.zip" project2. Open scene "SampleScene"3. Enter Play mode Results: The Editor crash... Read more
[PostProcessing] Graphics.CopyTexture() errors are thrown when disabling...
How to reproduce:1. Open the "SampleScene" in the attached project "case_1174195-SSR_Bug"2. Make sure SSR is enabled in the "Post-Pr... Read more
[Package Manager] User's registered assets are not displayed when "My as...
"OverflowException" is thrown and user's registered assets are not displayed when "My assets" dropdown is selected in Package manage... Read more
[Scripting] Custom Editor's toggle in hierarchy window does not work if ...
Using EditorApplication.hierarchyWindowItemOnGUI to show a toggle on the left of a GameObject in Hierarchy, it does not accept click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open