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[Standard|iOS] Directional light appears with artifacts on object with t...
1. Open attached project2. Build to iOS3. Artifacts will appear on quads or 1. Create new project2. Create standard shader, set rend... Read more
A rotated UI element is not fitted to the parent element as expected
Steps to reproduce: 1. Open the attached project2. Open 'Test' scene3. Notice that the 'Small' image is not fitted to the 'Big Conta... Read more
[Android][UI] UI images get corrupted when using 'Bloom Optimized' image...
When building application on a device, that has Adreno 3xx GPU model, UI images get corrupted when using 'Bloom Optimized' image eff... Read more
[Lightmapping] After building project with Continuous Baking on, lightma...
Steps to reproduce:1. Open attached project2. Open scene "Level_0" which is in folder "_Scenes"3. Notice that tab "Lighting" has "Co... Read more
[Deferred] Deferred rendering breaks Legacy Specular shaders, ignores Gl...
How to reproduce: 1. Open attached project2. Open scene Scene.unity- Notice the extremely shiny object3. Switch rendering path to Fo... Read more
Camera Depth Normals Texture returns incorrect information
How to reproduce: 1. Open attached project2. Open scene Scenes/Testing1.unity- Scene contains a few cubes all configured with differ... Read more
Unity crashes on Unity::GameObject::IsActive when opening a scene
Repro steps:1) Open attached project2) Open scene 'client'3) Editor crashes Additional information:From the editor log I can see, th... Read more
Scene view is still tinted in play mode when Navigation window is on
1. Set a clearly visible Playmode Tint colour2. Set '2 by 3' layout3. Enter play mode4. Observe that if the Navigation or Occlusion ... Read more
No warning for network attributes in non-NetworkBehaviour scripts
NetworkBehaviour scripts can use the network custom attributes, but when these attributes are used in non-NetworkBehaviour scripts, ... Read more
All about bugs
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Latest issues
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