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Bad UI performance when you enable/disable a complex hierachy
Bad UI performance enabling/disabling a complex hierarchy Read more
Infinite bug submit prompts when running out of space
1. Create small partition, 100mb seems enough2. Create new project in that partition and select all "Asset Packages" you can3. Impor... Read more
Crash launching cluster renderer client on Linux
Steps to reproduce:On Windows:1. Install/Activate "Unity 5.3.0f1" with "Unity 5.1.2f1 Cluster Rendering build" beta key2. Download a... Read more
[VertexSnapping] Different levels of accuracy at different zoom levels
1. Open attached "Snap" Unity project.2. Open "1" scene.3. Zoom camera far away from "Sprite" and "Sprite2" game objects (As shown i... Read more
IL2CPP should not strip out methods of Nested Classes marked with [Prese...
-e: Using the [Preserve] attribute works great for class methods, except nested classes. For nested classes, IL2CPP seems to strip t... Read more
ArgumentCache.TidyAssemblyTypeName allocates lots of memory
To reproduce:1. Open attached project (ArgumentCache.zip)2. Open Profiler and set to "Deep profile"3. Play Scene 14. Click on Reload... Read more
[OSX][GLCORE] Setting aspect ratio in game view, throws OpenGL Error in ...
Steps: 1. Open any project.2. In game view click "Free Aspect" and change it3. BRACE YOURSELF, error is coming... Read more
[OSX] Changing API in player settings, doesn't change editor name
Steps: 1. Open any project.2. Open PlayerSettings.3. Tick Auto API Graphics.4. Change Metal/GLCore/OpenGL2 in position and notice th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled