Search Issue Tracker
Fixed
Votes
4
Found in
5.2.1f1
Issue ID
729202
Regression
No
[Crash] Memory corruption or double delete in LightmapSnapshot
To reproduce:
1. Open attached project
2. Open scene Test_scene
3. Create new scene
4. Crash in D3D12Window::EndRendering (full stacktrace in editor log)
Doesn't repro with 5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment