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Fixed in 5.6.0

Votes

2

Found in

5.2.0f3

Issue ID

729084

Regression

No

In OnCollisionStay2D Collision2D.contacts Is Omitting Contact Points

Physics2D

-

Sometimes fail to detect contact points when interacting with polygon2d collider.

Steps to reproduce:
1. Open attached project's scene "World" (Assets/Scenes)
2. Enter play mode.
3. When object stops moving there is only one collision point detected, but it should be two.

Note: replacing "Crab" GameObject's polygon collider with Box2D collider does not solve this issue.

Reproduced with 5.3.0a4 (5bdabab09322), 5.2.0f3 (7708b7092ef5) and 5.1.0f3 (ec70b008569d)

Comments (2)

  1. bfoddy

    Feb 13, 2017 23:13

    This needs to be fixed for 5.5, it's an egregious bug

  2. MattDavis

    Aug 18, 2016 03:33

    I'm using a Circle Collider 2D for my player character and pressing against a wall stops contact with the ground from registering, causing gameplay issues.

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