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Fixed in 5.6.0
Votes
2
Found in
5.2.0f3
Issue ID
729084
Regression
No
In OnCollisionStay2D Collision2D.contacts Is Omitting Contact Points
Sometimes fail to detect contact points when interacting with polygon2d collider.
Steps to reproduce:
1. Open attached project's scene "World" (Assets/Scenes)
2. Enter play mode.
3. When object stops moving there is only one collision point detected, but it should be two.
Note: replacing "Crab" GameObject's polygon collider with Box2D collider does not solve this issue.
Reproduced with 5.3.0a4 (5bdabab09322), 5.2.0f3 (7708b7092ef5) and 5.1.0f3 (ec70b008569d)
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bfoddy
Feb 13, 2017 23:13
This needs to be fixed for 5.5, it's an egregious bug
MattDavis
Aug 18, 2016 03:33
I'm using a Circle Collider 2D for my player character and pressing against a wall stops contact with the ground from registering, causing gameplay issues.