Search Issue Tracker
Fixed in 5.6.0
Votes
2
Found in
5.2.0f3
Issue ID
729084
Regression
No
In OnCollisionStay2D Collision2D.contacts Is Omitting Contact Points
Sometimes fail to detect contact points when interacting with polygon2d collider.
Steps to reproduce:
1. Open attached project's scene "World" (Assets/Scenes)
2. Enter play mode.
3. When object stops moving there is only one collision point detected, but it should be two.
Note: replacing "Crab" GameObject's polygon collider with Box2D collider does not solve this issue.
Reproduced with 5.3.0a4 (5bdabab09322), 5.2.0f3 (7708b7092ef5) and 5.1.0f3 (ec70b008569d)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
bfoddy
Feb 13, 2017 23:13
This needs to be fixed for 5.5, it's an egregious bug
MattDavis
Aug 18, 2016 03:33
I'm using a Circle Collider 2D for my player character and pressing against a wall stops contact with the ground from registering, causing gameplay issues.