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0
votes
Won't Fix

Crash on abort when calling 3rd party function inside using statement

Mono

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Nov 05, 2018

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Version/s: 2018.2.10f1

How to reproduce: 1. Open the "Crash_Excel.zip" project 2. Open the "SampleScene.unity" scene 3. Press Play Actual result Unity cra... Read more

0
votes
By Design

Loading a PNG file with Resources.Load<Texture2D> and Texture2D.LoadImag...

Graphics - General

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Dec 04, 2018

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Version/s: 2017.4.0f1, 2017.4.5f1

To reproduce: 1. Download attached project "PNG Load.zip" and open in Unity 2. Open "test" scene 3. Enter to Play mode 4. Press "Lo... Read more

0
votes
Fixed

[Incremental Compiler] Unloading broken assembly error in console

Package: Incremental Compiler

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Dec 05, 2018

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Version/s: 0.0.42-preview.21

To reproduce: Open attached project An error will pop out: Unloading broken assembly Packages/com.unity.incrementalcompiler/Editor/... Read more

0
votes
Fixed

[Vulkan] Surface shader color flickering when Albedo is (0,0,0) and inst...

Vulkan

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Dec 05, 2018

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Version/s: 2018.3.0b12

1. Open attached project 2. Open "FlickeringQuad" scene 3. Enter playmode and observe the flickering (also reproducible in Standalon... Read more

0
votes
Fixed

[Editor] Unable to switch build platform after selecting "Facebook" in B...

Deployment Management

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Dec 05, 2018

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Version/s: 2019.1.0a11

Unable to switch build platform after selecting facebook in Build Settings. Gameroom option is missing in build settings for Faceboo... Read more

1
votes
Won't Fix

[Android][LWRP] Performance regression when using LWRP settings on an em...

Package: Scriptable Render Pipeline Lightweight

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Dec 02, 2018

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Version/s: 4.0.0

To reproduce: 1. Open the QA's provided project 2. Build and run the sample scene 3. Profile the player 4. Set the Scriptable Render... Read more

0
votes
By Design

[Terrain] Neigbor Terrain outlines are incosistent/changing upon hoverin...

Terrain

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Dec 05, 2018

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Version/s: 2019.1.0a10, 2019.1.0a11

How to reproduce: 1. Open attached "Speedracers" project 2. Open Scene "race_track_lake" 3. In Hierarchy select object Terrain and w... Read more

0
votes
Fixed

"Marshal.SizeOf" throws an exception in IL2CPP builds when the object co...

IL2CPP

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Dec 03, 2018

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Version/s: 2018.2.17f1

Reproduction steps: 1. Open "IL2CPPMarshalRepro2.zip" project 2. Open "Scene" scene 3. "Build and Run" for WebGL 4. Open your bro... Read more

0
votes
By Design

[OSX] Menu item becomes inactive if custom window is closed before progr...

MacOS

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Dec 06, 2018

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Version/s:

When a window is created from custom menu item, and a progress bar is generated through that window, if the user closes the window b... Read more

0
votes
Fixed

[ShaderGraph] Unlit ShaderGraph asset constantly recompiled/imported whe...

Package: Shader Graph

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Dec 06, 2018

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Version/s: 5.3.0

Unlit ShaderGraph assets appear to be constantly recompiled/reimported whenever the AssetDatabase is dirtied. Occurs with the defaul... Read more

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