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Crash on abort when calling 3rd party function inside using statement
How to reproduce: 1. Open the "Crash_Excel.zip" project 2. Open the "SampleScene.unity" scene 3. Press Play Actual result Unity cra... Read more
Loading a PNG file with Resources.Load<Texture2D> and Texture2D.LoadImag...
To reproduce: 1. Download attached project "PNG Load.zip" and open in Unity 2. Open "test" scene 3. Enter to Play mode 4. Press "Lo... Read more
[Incremental Compiler] Unloading broken assembly error in console
To reproduce: Open attached project An error will pop out: Unloading broken assembly Packages/com.unity.incrementalcompiler/Editor/... Read more
[Vulkan] Surface shader color flickering when Albedo is (0,0,0) and inst...
1. Open attached project 2. Open "FlickeringQuad" scene 3. Enter playmode and observe the flickering (also reproducible in Standalon... Read more
[Editor] Unable to switch build platform after selecting "Facebook" in B...
Unable to switch build platform after selecting facebook in Build Settings. Gameroom option is missing in build settings for Faceboo... Read more
[Android][LWRP] Performance regression when using LWRP settings on an em...
To reproduce: 1. Open the QA's provided project 2. Build and run the sample scene 3. Profile the player 4. Set the Scriptable Render... Read more
[Terrain] Neigbor Terrain outlines are incosistent/changing upon hoverin...
How to reproduce: 1. Open attached "Speedracers" project 2. Open Scene "race_track_lake" 3. In Hierarchy select object Terrain and w... Read more
"Marshal.SizeOf" throws an exception in IL2CPP builds when the object co...
Reproduction steps: 1. Open "IL2CPPMarshalRepro2.zip" project 2. Open "Scene" scene 3. "Build and Run" for WebGL 4. Open your bro... Read more
[OSX] Menu item becomes inactive if custom window is closed before progr...
When a window is created from custom menu item, and a progress bar is generated through that window, if the user closes the window b... Read more
[ShaderGraph] Unlit ShaderGraph asset constantly recompiled/imported whe...
Unlit ShaderGraph assets appear to be constantly recompiled/reimported whenever the AssetDatabase is dirtied. Occurs with the defaul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
- Particles are rendered behind other GameObjects in the Scene view when the projection is Isometric
- Addressable asset download size remains non-zero when cached in WebGL Player
- The Camera type is registered as Game type when it is actually a Preview Camera