Search Issue Tracker

Active

Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X

Votes

0

Found in

6000.0.60f1

6000.2.10f1

6000.3.0b7

6000.4.0a3

Issue ID

UUM-123219

Regression

No

Incorrect rotations on bones when importing FBX animations with a Humanoid Rig

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Select the "Humanoid_RIG_HumanMale" GameObject
4. Go into the Window > Animation > Animation and go to the Curves tab
5. Select "Animator.Right Upper Leg Twist In-Out" bones and view the Curve looks abnormal. The intended curve structure should mirror the Left Upper Twist counterpart of the rig
6. Enter the Play mode
7. Look at the R_Up_leg bones for the first 5 frames

Expected result: The Animation imported matches correctly on both sides of the model, and there are no incorrect rotations
Actual result: Leg twist looks unnatural

Reproducible with: 6000.0.60f1, 6000.2.10f1, 6000.3.0b7, 6000.4.0a3

Reproducible on:
Play Mode
Windows Standalone Player

Testing environment: Windows 10 Enterprise 21H2, Windows 11 (user reported)
Not reproducible on: No other environment tested

Notes:
- Reproduction happened after importing the animation with a Humanoid Rig
- Not reproducible in Blender and Maya
- Using the Muscles settings and tweaking the values for Upper Twist Leg alleviates this behavior and reduces the issue; however, this influences other animation clips that use this Avatar Definition

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.