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Undoing changes in the Animator throws an error
Undoing changes in the Animator throws an error Repro: Create a new Animator Controller 1. Add a parameter 2. Create a new layer 3.... Read more
Gizmos (including rect transforms) ignore layer lock
To reproduce: 1. Create object with rect transform 2. Select layer for it 3. Lock that layer 4. Notice that object is still selectab... Read more
Importing a package causes a hang/crash
To reproduce: 1. Create a new project 2. Import attached Cube-Particle-Cloth.unitypackage Expected result: It imports Actual result:... Read more
Minimum size in the Sprite editor is hard to understand what it covers
In the Sprite Editor window - The "Minimum size" - as a user we do not understand, what this means. Is it referring to pixels? Or ... Read more
Crash: Deleting the AtlasCache while Unity is running, then repacking
Crash: Deleting the AtlasCache while Unity is running, then repacking. Delete the AtlasCache while Unity is running. Then repack. U... Read more
Failed to load Sprite Packer window after restarting Unity
Failed to load Sprite Packer window after restarting Unity. - Enable the Sprite packer - Open the Sprite Packer window - Restart Un... Read more
The DistanceJoint2D component does not maintain a constant
1. Open the attached project 2. Run the "1" scene 3. As the components are swinging the distance between the "Sphere" and the "Capsu... Read more
2D Sprites appear to "waver" or "flicker" when moving
To reproduce: 1. Open the attached project 2. Run the scene in the editor (it includes a sprite and a script that slowly moves the s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph