Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0a4
Issue ID
582038
Regression
No
Gizmos (including rect transforms) ignore layer lock
To reproduce:
1. Create object with rect transform
2. Select layer for it
3. Lock that layer
4. Notice that object is still selectable via multi-select in scene view
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment