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2D physics interpolation isn't working reliably
-repro: In Unity 4.5, enabling interpolation of a 2D rigid body will cause incorrect behaviour (loss of velocity/pausing) if the obj... Read more
Crash while opening scene
- Open Level 0 in the attached project - Open Level 1 - Open Level 0 again Unity crashes due to some memory allocation issues and c... Read more
GraphicsSettings are not saved with the project when Force Text Asset Se...
1. Go to Edit>Project Setting>Editor. Change Asset Serialization Mode to Force Text. 2. Go to Edit>Project Setting>Graphics. Add Sh... Read more
Serialization depth exceeded warning thrown when serializing List with 0...
To reproduce: 1. Open attached project 2. Open scene "asd". It contains a Class "Node" which has a list of Nodes inside 3. Note the ... Read more
2D physics collision broken for game
-e: the bullets no longer bounce off the environment -repro: --open attached project --start intro scene --start level 1 --put elas... Read more
Volumetric glow vertex shader does not work in D3D, but works in OpenGL
To reproduce: 1. Open attached project 2. Open scene "VolumetricGlow". It contains cubes with the glow effect on their tops (via the... Read more
All fields declared before a serialized field with a custom property dra...
Reproduced with: Unity Version 4.3.4f1 (e444f76e01cd) Unity Version 4.5.0f6 (fd4616464986) Resolution: You are not supposed to call... Read more
Applying sprite editor revert unapplied texture type settings
1. Import a sprite 2. Change it's texture type to advanced (do not apply the change) 3. Open up the sprite editor and change somethi... Read more
Moving sprite borders in the sprite editor does not activate "Apply" button
To reproduce: 1. Import a sprite 2. Open the sprite editor 3. Try moving the sprite borders - the apply button is still gray, as if ... Read more
[Graphics, Animation] Particle system with an animation on particle syst...
How to reproduce: 1. Open attached project. 2. Compare created both GameObject Animations: One cube has a particle system which is n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow