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2dRectMask creates a lot of GC Alloc (2.3kb) because of Canvas.SendWillR...
- open the attached project- open the scene called garbage- activate the profiler- play the scene- observe the GC Alloc for Canvas.S... Read more
[WebGL] touch not working with UI on mobile
-e: see title. it registers touch fine but you can't interact with the ui using touch -repro:--build run attached project on mobile ... Read more
NetworkBehaviour with generic parameter cause unetweaver error
NetworkBehaviour with generic parameter cause unetweaver error. Read more
[Tooltip] The tooltip in the PhysicsManager for "Queries Hit Triggers" i...
1. Create or open any unity project2. Go to "Edit" > "Project Settings" > "Physics"3. Hover mouse on "Queries Hit Triggers" in... Read more
Editor will freeze after expanding UI dropdown in huge world space canvas
Steps to reproduce: 1. Open attached project2. Open scene "Crash"3. Select "Canvas" and notice that their width and height is 100000... Read more
[Mecanim] Animation states in sub layers don't blend smoothly with base ...
How to reproduce:1. Open the attached "MechanimTransitionBug" package2. Open and play "BugTestScene"3. Notice how animation jumps be... Read more
Speedtree leaves are rendered in a wrong position when there are multipl...
Steps to reproduce: 1: open project2: scene TreeTest3: navigate scene view(especially using mouse right click to rotate)4: notice ho... Read more
Mask component is not masking its child
Reproduction steps:1. Open "Maskbug" scene in (\Assets\Scenes\LoadingScenes\Maskbug.unity)2. In scene view the image of the PS4 cont... Read more
[Drag&Drop] Dragging multiple objects from project view into a list make...
Steps to reproduce: 1: open the project i have attached2: open 'test' scene3: select 'List' gameobject(from hierarchy) and lock the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Border is not rendered when transition-duration is set and border-color is transparent
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a scene with specific GameObjects
- HDRP shadows cast by Volumetric Clouds flicker when moving the Scene view Camera
- "ArgumentOutOfRangeException" is thrown when using Japanese IME and rewriting the field during composition
- A shader error is thrown when building a project containing a material using "Bent normal map"