Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.0.0b21
Issue ID
667668
Regression
No
[EditorGUI] Setting GUI.matrix inside OnSceneGUI breaks Handles
How to reproduce:
1. Open attached project
2. Open scene test.unity
3. Select the test gameobject
- notice how it draws a solid disc in the scene view, via a custom editor
4. In the inspector check the "Touch Gui Matrix" checkbox
- note how the disc and the standard manipulator disappear
The custom editor simply does GUI.matrix = GUI.matrix in the OnSceneGUI() call, and attempts to draw a solid disc afterwards. Drawing the disc before the assignment works fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment