Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b22
Issue ID
667613
Regression
No
Typo in doc
1 Open link file:///C:/Program%20Files/Unity%205.0.0b22/Editor/Data/Documentation/en/Manual/FBXImporter-Rig.html
it has text:
"If you have a non humanoid character e.g. a quadruped, or any animateable entity that you wish to use with Mecanim choose Generic. After choosing you will then need to identify a bone in the drop down to use as the root node."
Actual result: word "animateable" should be "animatable"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment