Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.0b22
Issue ID
667633
Regression
No
[WP8][Shaders] Ground is black in tessellation sample scene before pause-resume
The tessellation sample scene is rendered wrong initially on windows phone 8 and windows phone 8.1 devices
To reproduce:
1. Import standard assets example project
2. Build & run the tesselation sample scene to a WP8 or WP8.1 device
3. Notice that the ground is black
4. Pause
5. Resume
6. Notice that the ground is now textured (like in dx 9 mode in the editor)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment