Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.0b22
Issue ID
667633
Regression
No
[WP8][Shaders] Ground is black in tessellation sample scene before pause-resume
The tessellation sample scene is rendered wrong initially on windows phone 8 and windows phone 8.1 devices
To reproduce:
1. Import standard assets example project
2. Build & run the tesselation sample scene to a WP8 or WP8.1 device
3. Notice that the ground is black
4. Pause
5. Resume
6. Notice that the ground is now textured (like in dx 9 mode in the editor)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
Add comment