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Unity doesn't mark scene as changed after breaking prefab instance
To reproduce: 1.Create new project and a scene. 2.Make any object and create prefab out of it. 3.Save scene. 4.Select prefab in scen... Read more
[ProjectBrowser] Two column layout instantly deselects an empty plugin f...
To reproduce: 1. Open attached project - it has 3 plugin folders. One of the is empty ("OVRPlugin") 2. Make sure you are using the t... Read more
[CapsuleCollider] Capsule collider falls through the plane when moving a...
Steps to reproduce: 1. Open the attached project 2. Open and play 'scene0' scene 3. Using A or D key move the capsule along X axis ... Read more
MeshSkinningTests comparisons will never fail
In MeshSkinningTests.cpp: 1) The pos, normal and tangent comparisons compare one set of results with themselves, so will never fail... Read more
Pressing UNDO caused the editor to crash.
Steps to reproduce: 1. Open attached project's scene "Test Array Modifier". 2. Select "My Object" and delete third script component.... Read more
MissingReferenceException from the inspector with custom AssetPostprocessor
To reproduce: 1) open the project 2) click on CT_Part1_01_Fountains in the project tab 3) make sure the inspector tab shows the info... Read more
Unity freezes on EditorUtility.FocusProjectWindow(); call
To reproduce: 1. Open attached project 2. Open Maintainer window (Window > Code Stage > Maintainer) 3. Press Find issues button 4.... Read more
[GraphicsAPIOptions] It does not switch API when you remove the top most...
How to reproduce: 1. Create a new project or open the attached one 2. switch platform to Standalone 3. Open Player settings -> Othe... Read more
WebGL throws an exception on GameObject.CreatePrimitive(PrimitiveType.Cube)
Reproduction steps: 1. Open the attached project "WebGLCrPr" 2. Build the scene "bug" for WebGL 3. Run the game, wait for 2 seconds ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP