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Crash when calling Application.LoadLevel
Steps to reproduce : - import the project attached - open the scene "Main Menu" - disable the "Network" game object in the Hierarch... Read more
Application with OnAudioFilterRead implementation always crashes when it...
If there is a script with any implementation of the callback function "OnAudioFilterRead", the application will crash after it is re... Read more
Destroying rigidbody2D stops colliders from working
To reproduce: 1. Open rigidbodyless collider test project 2. Open test scene 3. Enter play mode 4. Observe as "destroyer" game objec... Read more
Anti aliasing does not work on Android devices
Anti aliasing does not work on Android devices when the "8x Multi Sampling" anti aliasing option is selected in the quality settings... Read more
Building to iOS on Windows deletes the files inside the target folder
Building to iOS on Windows deletes the files inside the target folder To Reproduce: 1) Build to iOS 2) Select "Desktop" or "My Docu... Read more
Wrap mode 'PingPong' does not work for material animation
To recreate: 1) Open the project that I have attached 2) Run the scene 3) Notice that blue color jumps into red color rather than fa... Read more
Standalone build launched in windowed mode appeared to be just black
To reproduce: 1. Open the project attached 2. Make a build for windows 3. Play the build in windowed mode, with the Antialiasing on,... Read more
Sprite disappears when scale is set to "1-1"
1. Open the attached scene 2. Click on a game object (sprite) called "Ahri" 3. Click on the "Scale" input field (scale should be "1"... Read more
Graphics Settings page is not complete
http://docs.unity3d.com/Documentation/Components/class-GraphicsSettings.html intro and explanation is missing. Read more
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