Search Issue Tracker

0
votes
Fixed

Crash when calling Application.LoadLevel

Animation

-

Jan 01, 2014

-

Version/s: 4.3.2f1

Steps to reproduce : - import the project attached - open the scene "Main Menu" - disable the "Network" game object in the Hierarch... Read more

3
votes
Fixed

Application with OnAudioFilterRead implementation always crashes when it...

Android

-

Jan 01, 2014

-

Version/s: 4.3.2f1

If there is a script with any implementation of the callback function "OnAudioFilterRead", the application will crash after it is re... Read more

1
votes
Duplicate

Destroying rigidbody2D stops colliders from working

Physics2D

-

Jan 01, 2014

-

Version/s: 4.3.1f1

To reproduce: 1. Open rigidbodyless collider test project 2. Open test scene 3. Enter play mode 4. Observe as "destroyer" game objec... Read more

33
votes
Fixed

Anti aliasing does not work on Android devices

Android

-

Jan 01, 2014

-

Version/s: 4.3.2f1

Anti aliasing does not work on Android devices when the "8x Multi Sampling" anti aliasing option is selected in the quality settings... Read more

1
votes
Fixed

Building to iOS on Windows deletes the files inside the target folder

iOS

-

Dec 31, 2013

-

Version/s: 4.3.1f1

Building to iOS on Windows deletes the files inside the target folder To Reproduce: 1) Build to iOS 2) Select "Desktop" or "My Docu... Read more

0
votes
Fixed

Wrap mode 'PingPong' does not work for material animation

Animation

-

Dec 30, 2013

-

Version/s: 4.3.0f4

To recreate: 1) Open the project that I have attached 2) Run the scene 3) Notice that blue color jumps into red color rather than fa... Read more

0
votes
Fixed

Standalone build launched in windowed mode appeared to be just black

Deployment Management

-

Dec 30, 2013

-

Version/s: 4.3.2f1

To reproduce: 1. Open the project attached 2. Make a build for windows 3. Play the build in windowed mode, with the Antialiasing on,... Read more

0
votes
By Design

Sprite disappears when scale is set to "1-1"

2D

-

Dec 30, 2013

-

Version/s: 4.5.0a4

1. Open the attached scene 2. Click on a game object (sprite) called "Ahri" 3. Click on the "Scale" input field (scale should be "1"... Read more

1
votes
Fixed

Graphics Settings page is not complete

Docs - Manual

-

Dec 30, 2013

-

Version/s: 4.3.1f1

http://docs.unity3d.com/Documentation/Components/class-GraphicsSettings.html intro and explanation is missing. Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.