Search Issue Tracker
WebGL: GZipInputStream throws the exception
To reproduce: 1. Open attached project 2. Build and Run WebGL 3. Open console in browser 4. Notice exception Read more
WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce: 1. Open attached project 2. Build WebGL 3. Open WebGL build 4. Enter fullscreen 5. Exit fullscreen 6. WebGL doesn't r... Read more
Animation Clips don't play in separate layers
Video: http://screencast.com/t/J7l6m94Rv8 To reproduce: 1. Open attached project 2. Enter play mode Expected result: As the Bear's m... Read more
Child canvas doesn't override Pixel Perfect
Child canvases do not correctly override/inherit Pixel Perfect property. Read more
angry bots: shader conversion error
-e: when converting the angry bots project a shader errors and some of the environment remains pink -repro: --get angry bots from t... Read more
iPhone 6+ in Zoomed Mode - huge performance drop
iPhone 6+ in Zoomed Mode - huge performance drop To reproduce: 1) Download and open project 2) Build and run on iPhone 6+ in Standa... Read more
[ILCPP] Thread.Sleep doesn't work
To Reproduce: 1. Deploy the attached project with il2cpp. 2. Click test. 3. Notice that "Thread.Sleep(1000 * 10) (from script "Test... Read more
[WP8][Gyro] Input.gyro.useracceleration does not remove gravity on WP8
The input.gyro.useracceleration should remove the gravity values, thus resulting in pure user input. On wp8 it does not do that. As... Read more
All about bugs
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Latest issues
- SearchExpression strips quotes
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- Project Settings panels disappear and do not repaint when entering Play Mode without reloading Domain
- Screen Space Decals ignore Rendering Layer Mask when using OpenGL Graphics API
- Crash on scripting_method_invoke when the Player is build before entering the Play mode in the Editor