Search Issue Tracker
[Deferred] Deferred rendering breaks Legacy Specular shaders, ignores Gl...
How to reproduce: 1. Open attached project 2. Open scene Scene.unity - Notice the extremely shiny object 3. Switch rendering path ... Read more
Camera Depth Normals Texture returns incorrect information
How to reproduce: 1. Open attached project 2. Open scene Scenes/Testing1.unity - Scene contains a few cubes all configured with di... Read more
Unity crashes on Unity::GameObject::IsActive when opening a scene
Repro steps: 1) Open attached project 2) Open scene 'client' 3) Editor crashes Additional information: From the editor log I can se... Read more
Scene view is still tinted in play mode when Navigation window is on
1. Set a clearly visible Playmode Tint colour 2. Set '2 by 3' layout 3. Enter play mode 4. Observe that if the Navigation or Occlusi... Read more
No warning for network attributes in non-NetworkBehaviour scripts
NetworkBehaviour scripts can use the network custom attributes, but when these attributes are used in non-NetworkBehaviour scripts, ... Read more
NetworkTransform does not autodetect CharacterController
When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more
SyncVars dont work with script inheritance
SyncVars dont work with script inheritance. The code generation for SyncVars does not take into account custom serialization functio... Read more
No feedback when unable to add a scene to NetworkManager
No feedback when unable to add a scene to the Online Scene and Offline Scene slots of the NetworkManager. Read more
Editor freezes when creating cubemap
To reproduce: 1. Open attached project 2. Open the window in Window -> Video Games -> Marmo Sky Tool 3. Click on render 4. The edit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used