Search Issue Tracker
Fixed
Votes
3
Found in
4.6.2f1
Issue ID
669858
Regression
No
iPhone 6+ in Zoomed Mode - huge performance drop
iPhone 6+ in Zoomed Mode - huge performance drop
To reproduce:
1) Download and open project
2) Build and run on iPhone 6+ in Standard Display zoom mode
3) Notice the FPS is about 60
4) Change display zoom mode to zoomed and run again
5) Notice that FPS drops to 10-20
Reproduced on 4.6.2f1 and 4.6.1p1 using iPhone 6+ (8.0)
SIDE NOTE: in the corner of the app, there's a FPS counter, when in zoomed mode, the number is about 20, whereas in xcode, the FPS is shown to be 10
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
2Dboomer
Feb 07, 2015 04:47
Our game has this problem too and we just delay the game release.
Tested on 4.6.2 f1 the problem is not solved.
Hope fix this issue as soon as possible.
ratrodstudio
Feb 06, 2015 18:29
This is a regression, issue wasnt present prior 4.6.x. We updated one of our popular app using 4.6.1p4 and started getting tons of mail regarding the iPhone 6 plus issues (game is now unplayable). We need to fix this asap as we are getting some store promo and its a major concern.