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UI elements not move when moved by Mecanim animation
To reproduce: 1. Open attached project 2. Open TestScene 3. Press play 4. Select Image gameobject 5. Notice that Image (Rect Transf... Read more
WWW.bytesDownloaded freezes application
1. Open scene "Main Scene". 2. Open script "Installer". 1. In line 35 add "download.bytesDownloaded". 3. Play scene. 4. FREEZE! Re... Read more
EditorApplication.currentScene returns an empty string on the opened sce...
To reproduce: 1) Create new project 2) Create a few scenes in it (for example, "A", "B", "C") 3) Make Assets/Editor folder and add t... Read more
[Shaders] Surface shader with small custom vertex struct does not compil...
To reproduce: - Open the attached project with rc1 - Select the shader and observe that it does not compile, errors are shown: Shade... Read more
[iOS] Baked Lightmapping broken on certain devices with GLES3 (and Metal)
To Reproduce 1. Deploy the attached project to one of the devices listed below. 2. If graphics api is set to Metal everything is fl... Read more
[IL2CPP] Marshal.SizeOf dosen't work with types which have an explicitly...
To Reproduce: 1. Deploy the attached project with Il2CPP. 2. Notice the, error: ArgumentException: Type 'CustomType' cannot be ma... Read more
[DrawGizmo(UnityEditor.GizmoType.Selected)] draws all the time, regardle...
To reproduce: 1. Open attached project 2. There is GizmoTest script in assets folder, that should draw gizmo when Light is selecte... Read more
Request for more helpful NpShape::setFlag(s): triangle mesh and heightfi...
Request for more helpful NpShape::setFlag(s): triangle mesh and heightfield triggers error so people know what they need to change/f... Read more
TouchScreenKeyboardType doesn't work
TouchScreenKeyboardType doesn't work 1. What happened In 5.0b21-5.0f1 (those are what I've tested, not where it regresses to) Touc... Read more
Some terrain trees are not receiving ambient light when Precomputed Real...
Reproduction steps: 1. Open the project AmbientLightBug located in projectdrop (link in edit) 2. Open the scene Scenes/EditorScene ... Read more
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