Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b21
Issue ID
670861
Regression
Yes
TouchScreenKeyboardType doesn't work
TouchScreenKeyboardType doesn't work
1. What happened
In 5.0b21-5.0f1 (those are what I've tested, not where it regresses to) TouchScreenKeyboardType does not pull up the correct keyboard when a GUI.TextField tapped on.
I've tried this on both Tizen phones and BlackBerry phones; I'd imagine therefore it happens on other mobile touchscreen phones.
I'll try regression testing and porting it to iOS if I get time. If you really want me to look into anything else on this just shoot me an email.
2. How we can reproduce it using the example you attached
To repro:
1) Deploy project to phone
2) Tap in TextField in center of screen
3) Select any of the buttons below the textfield numbered 1-7 (example #5)
4) Notice the GUI.Label "Keyboard:" + x changes (example "PhonePad")
5) Tap in the textfield again - the keyboard doesn't change (example a dialing pad isn't spawned, it's a plain old keyboard.)
Public status: Public
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
- “ReferenceError: Pointer_stringify is not defined” error is thrown when downloading a file
Add comment