Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b21
Issue ID
670861
Regression
Yes
TouchScreenKeyboardType doesn't work
TouchScreenKeyboardType doesn't work
1. What happened
In 5.0b21-5.0f1 (those are what I've tested, not where it regresses to) TouchScreenKeyboardType does not pull up the correct keyboard when a GUI.TextField tapped on.
I've tried this on both Tizen phones and BlackBerry phones; I'd imagine therefore it happens on other mobile touchscreen phones.
I'll try regression testing and porting it to iOS if I get time. If you really want me to look into anything else on this just shoot me an email.
2. How we can reproduce it using the example you attached
To repro:
1) Deploy project to phone
2) Tap in TextField in center of screen
3) Select any of the buttons below the textfield numbered 1-7 (example #5)
4) Notice the GUI.Label "Keyboard:" + x changes (example "PhonePad")
5) Tap in the textfield again - the keyboard doesn't change (example a dialing pad isn't spawned, it's a plain old keyboard.)
Public status: Public
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment