Search Issue Tracker
Fixed
Votes
1
Found in
5.0.0f1
Issue ID
670894
Regression
Yes
[iOS] Baked Lightmapping broken on certain devices with GLES3 (and Metal)
To Reproduce
1. Deploy the attached project to one of the devices listed below.
2. If graphics api is set to Metal everything is flickering green or grey, if it's set to GLES3.
Reproducible on:
iPhone 6+ (8.0)
iPad Air 2 (8.1.3) ( according to user )
iPhone 5s(8.1.3) (?) ( according to user )
Not Reproducible on:
iPad Air 1 (8.1.1)
iPad mini Retina (7.1.2)
Not sure if a duplicate of 668369 or a separate issue.
Reproducible with 5.0.0f1(8a4fe2379c5e)
Not Reproducible 5.0.0b19 (iPhone 6+)
Only GLES3 & Metal.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment