Search Issue Tracker
Fixed in 5.1.0
Votes
1
Found in
5.0.0f1
Issue ID
670843
Regression
Yes
Some terrain trees are not receiving ambient light when Precomputed Realtime GI is turned on
Reproduction steps:
1. Open the project AmbientLightBug located in projectdrop (link in edit)
2. Open the scene Scenes/EditorScene
3. Wait for all the lighting to be built
4. Look at the Game window, notice that some trees are receiving ambient color and are tinted red and some trees are not
5. Try looking at the trees from different distances, notice that some tree LOD levels are tinted red and some are not
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
DennisVH
Mar 25, 2015 14:43
Same issue also with other meshes with LODs. All lighting turned off, ambient intensity with realtime ambient GI will render LOD1 and higher with wrong ambient color. Switching to baked ambient GI seems ok.