Search Issue Tracker
Fixed in 5.1.0
Votes
1
Found in
5.0.0f1
Issue ID
670843
Regression
Yes
Some terrain trees are not receiving ambient light when Precomputed Realtime GI is turned on
Reproduction steps:
1. Open the project AmbientLightBug located in projectdrop (link in edit)
2. Open the scene Scenes/EditorScene
3. Wait for all the lighting to be built
4. Look at the Game window, notice that some trees are receiving ambient color and are tinted red and some trees are not
5. Try looking at the trees from different distances, notice that some tree LOD levels are tinted red and some are not
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
DennisVH
Mar 25, 2015 14:43
Same issue also with other meshes with LODs. All lighting turned off, ambient intensity with realtime ambient GI will render LOD1 and higher with wrong ambient color. Switching to baked ambient GI seems ok.