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Fixed in 5.1.0

Votes

1

Found in

5.0.0f1

Issue ID

670843

Regression

Yes

Some terrain trees are not receiving ambient light when Precomputed Realtime GI is turned on

Shadows/Lights

-

Reproduction steps:

1. Open the project AmbientLightBug located in projectdrop (link in edit)
2. Open the scene Scenes/EditorScene
3. Wait for all the lighting to be built
4. Look at the Game window, notice that some trees are receiving ambient color and are tinted red and some trees are not
5. Try looking at the trees from different distances, notice that some tree LOD levels are tinted red and some are not

Comments (1)

  1. DennisVH

    Mar 25, 2015 14:43

    Same issue also with other meshes with LODs. All lighting turned off, ambient intensity with realtime ambient GI will render LOD1 and higher with wrong ambient color. Switching to baked ambient GI seems ok.

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