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[UI Toolkit] UI element becomes large and suddenly returns to its origin...
How to reproduce:1. Open the attached "1353772" project2. Open the "SampleScene" Scene3. Make editor window fullscreen4. In the Game... Read more
Time spent in Physics.SyncColliderTransforms for dynamic rigidbodies sca...
Reproduction steps:1. Open attached project "SyncColliderTransformsTest.zip" and scene "SampleScene"2. Enter Play Mode3. In Profiler... Read more
Redoing/undoing prefab variant with nested prefab creation creates an ov...
Steps to reproduce:1. Create a new project or open an existing one2. Create a Cube GO in the Hierarchy3. Drag the Cube GO to Assets ... Read more
Crash when redoing undo actions made during game mode on Canvas child ob...
Repro:1. Create a new project2. Create an UI object in scene hierarchy. i.e. GameObject -> UI -> Text3. Create an empty GameOb... Read more
Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
[Particles] Inspector breaks and errors are thrown when the Material fie...
How to reproduce:1. Open the user's attached "ParticleMaterials" project2. Open the "SampleScene" Scene3. Select the "Particle Syste... Read more
[URP] [Android] [Mali] Shadows are rendered differently than expected
How to reproduce:1. Open the attached project2. Make sure MixedFov scene is added to build settings3. Build & Run project on dev... Read more
Prefab "Duplicate identifier" errors when importing Prefab in different ...
Reproduction steps:1. Open the attached project "prefab"2. In Project Window open the "Assets" folder and find the file "street"3. R... Read more
Reflection Probes and Light Groups are not getting updated in the Light ...
How to reproduce:1. Open the user's attached "URP default.zip" project2. Open the "SampleScene" Scene3. Go to Window -> Rendering... Read more
[MacOS] Freeze/Crash with * Assertion at boehm-gc.c:684, condition `remo...
Reproduction steps:1. Open the user's attached project2. Attach a debugger and enter play mode3. Exit play mode4. Press stop on the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default