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Fixed in 5.5.3

Votes

4

Found in

5.5.1p2

Issue ID

877838

Regression

Yes

Editor crashes when creating prefab with Rigidbody2D component

Steps to reproduce:
1. Create new project
2. Create empty game object
3. Add Rigidbody2D component
4. Drag newly created object into Assets folder to create prefab

Results: Editor crashes

Reproduced with: 5.5.1p3, 5.5.1p2

Not reproducible with: 5.5.1p1, 5.5.0f3, 5.4.4p2, 5.3.7p3

Comments (7)

  1. M0rph3v5

    Feb 14, 2017 10:25

    @Unity3d, this is unacceptable... why will there not be a 5.5.1.p4 with this fixed? We're now rolling back to 551p1 because of this ..

  2. DFT-Games

    Feb 10, 2017 12:20

    Only current workaround ios to add the Rigidbody2D component at run-time... horrible fix but it works :(

  3. ELGroups

    Feb 10, 2017 05:49

    it happening to me also I am not able to work because of it please fix it ASAP

  4. HeyCmpSci

    Feb 09, 2017 23:30

    Since 5.5.1p2 brought in the latest Oculus runtime and this bug is reproducible in 5.5.1p3, any chance of the fix being ported back from 5.5.3 to 5.5.1p4?

  5. DFT-Games

    Feb 09, 2017 17:00

    Fixed in 5.5.3 ???? Found in 5.5.1p2 ... so now p3 has it, 5.5.2 and all its patches will have it until 5.5.3 is released???

  6. SVC-Games

    Feb 06, 2017 19:17

    It also happens when:
    - Adding Rigidbody2D to a previously created prefab and pressing "Apply" in the inspector
    - Modifying an instance of a prefab that already have a Rigidbody2D and pressing "Apply"

  7. SVC-Games

    Feb 06, 2017 18:33

    I can confirm this happens in 5.5.1p2

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