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Fixed in 5.5.3
Votes
4
Found in
5.5.1p2
Issue ID
877838
Regression
Yes
Editor crashes when creating prefab with Rigidbody2D component
Steps to reproduce:
1. Create new project
2. Create empty game object
3. Add Rigidbody2D component
4. Drag newly created object into Assets folder to create prefab
Results: Editor crashes
Reproduced with: 5.5.1p3, 5.5.1p2
Not reproducible with: 5.5.1p1, 5.5.0f3, 5.4.4p2, 5.3.7p3
Comments (7)
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M0rph3v5
Feb 14, 2017 10:25
@Unity3d, this is unacceptable... why will there not be a 5.5.1.p4 with this fixed? We're now rolling back to 551p1 because of this ..
DFT-Games
Feb 10, 2017 12:20
Only current workaround ios to add the Rigidbody2D component at run-time... horrible fix but it works :(
ELGroups
Feb 10, 2017 05:49
it happening to me also I am not able to work because of it please fix it ASAP
HeyCmpSci
Feb 09, 2017 23:30
Since 5.5.1p2 brought in the latest Oculus runtime and this bug is reproducible in 5.5.1p3, any chance of the fix being ported back from 5.5.3 to 5.5.1p4?
DFT-Games
Feb 09, 2017 17:00
Fixed in 5.5.3 ???? Found in 5.5.1p2 ... so now p3 has it, 5.5.2 and all its patches will have it until 5.5.3 is released???
SVC-Games
Feb 06, 2017 19:17
It also happens when:
- Adding Rigidbody2D to a previously created prefab and pressing "Apply" in the inspector
- Modifying an instance of a prefab that already have a Rigidbody2D and pressing "Apply"
SVC-Games
Feb 06, 2017 18:33
I can confirm this happens in 5.5.1p2