Search Issue Tracker
The properties of source file is not visible in MD
The properties of source file is not visible in MD 2) How can we reproduce it using the example you attached 1 Create new project a... Read more
Standalone and webplayer is broken in DX11
Standalone and web player is broken - please see attached screen shot for details. DXDiag of the system is attached. To reproduce: ... Read more
New UI components should be created in the Center of the Canvas
E.g.: RawImage is created bottom left, Button is created top-right, etc. No consistency there! Read more
Assigning regular MonoBehaviour to Script field of Graphic Event System ...
Also, setting the Script field to None makes the entire component disappear Read more
Graphic Event System Submit Keys Size should be limited to a sensible ma...
Setting it to something really big like 10000 hangs Unity. Read more
Lots of exceptions are thrown when resizing Canvas with Render Mode set ...
Console gets spammed with: The targets array should not be used inside OnSceneGUI or OnPreviewGUI. Use the single target property i... Read more
Unity crashes when an animation is triggered
Steps to reproduce : - import the project attached - open the scene_01 - press play - move a character next to another so it will b... Read more
uGUI image causes problems in linear color space
To reproduce: 1. Create a new project 2. Create a canvas and add an image to the canvas 3. Attach a source image to image - everythi... Read more
OnApplicationPause(false) is called before Start() on WP8
Initial launch of application calls OnApplicationPause(false) even though it could not have been on pause. Steps to reproduce: 1. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph