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[NetworkManager] Object created from inactive player prefab is inactive ...
Steps to reproduce: 1. Open attached project 2. In Project tab make "Cube" inactive 3. Build project 4. Enter play mode in editor a... Read more
SyncList callbacks have inconsistent timing.
The callbacks for SyncLists for the local client on the host have inconsistent timing in regard to the actual operation. The callbac... Read more
NetworkManager OnServerConnect not called for local players
The virtual function NetworkManager.OnServerConnect() not called for local players. This also means that NetworkLobbyManager.OnLobby... Read more
[DisallowMultipleComponent] More than one MonoBehaviour of the same type...
Steps to reproduce: 1. Open attached project ("DisallowMultipleComponents.zip") 2. Open script A and notice that it has DisallowMul... Read more
UI ScrollList are not working when gameobject is disable at start
To reproduce: 1. Open attached project 2. Play testUINOOK scene 3. Try to scroll 4. Notice that scrolling doesn't work Read more
Normal map difference between Web Player and WebGL
-e: see title, looks worse for WebGL The appearance of low resolution normal maps is strikingly different between Web Player and We... Read more
DrivenProperties - Canvas.SendWillRenderCanvases() wasting performance s...
Scene is not openable with latest trunk. It open in 5.4/5.6 but will not run due to script errors. Most probably fixed, or we would ... Read more
Using StackTraceLogType.Full causes Debug.Log entries to not be clickable
1. Set Application.stackTraceLogType to Full 2. Have a script do a Debug.Log call 3. Double-click the entry in the console Expected... Read more
[Personal] The Append feature is always disabled if building to any fold...
How to reproduce: 1. Open any (new) project 2. Build to iOS - Make sure to select a folder that is not the project root, nor is in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines