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ClientScene.FindLocalObject nullReferenceException
ClientScene.FindLocalObject can generate a nullReferenceException if the netId exists, but the object was destroyed. It should just ... Read more
Upgrading project to 5.1 no UI elements appear in Scene view
Works fine on 5.0 and 5.2; Opening project with 5.1, UI elements are not rendered in Scene view, though Game view renders UI element... Read more
IL2CPP iOS build strips Attribute Getter, causing a runtime error
How to reproduce: 1. Open attached project2. Open scene test.unity3. Select the Main Camera gameobject4. In the Proto Test component... Read more
Size of UI Text changes when updating project from Unity 5.1.1 to Unity 5.2
Open SceneLoaderTestScene in the attached project in Unity 5.1. The Text in scene view looks like this: http://i.imgur.com/ehN5xcS.p... Read more
Rightclick > Setup leads to outdated URL
-e: see title, should lead to the current http://unity3d.com/webplayer/setup/ -repro:--open http://unity3d.com/webplayer/setup/--rig... Read more
[Emulation] Detail texture disappear on static objects after baking ligh...
Steps to reproduce: 1. Open the attached project2. Switch to Android or iOS editor mode3. Open 'scene1'4. Bake lightmaps for the sce... Read more
[IL2CPP] Failed running ../UnusedBytecodeStripper2.exe when building emp...
To Reproduce: 1. Build the attached project with il2cpp.2. Deleting contents of the Assets folder and the temp, library folders has ... Read more
[iOS] Crash on iOS8 when trying to play non existing video
To Reproduce: 1. Deploy the attached project on iOS 8.2. Click any of the buttons to call Handheld.PlayFullScreenMovie3. Observe tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask