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Universal UI: shader inspector doesn't repaint after Reset
Pick any object with a material using a Universal shader. In the Inspector select Reset for the shader. Notice that the object in th... Read more
Universal UI: Universal shader inspector doesn't offer to fix texture th...
Any other shader in Unity gives users an option to fix a texture not marked as normal map if it was assigned to a normal map field (... Read more
Rigidbody.SweepTest does not respect Physics.IgnoreCollision
To reproduce: 1. Open attached project 2. Open sceneUnity5 3. Select both the cube and sphere in the scene and set their layer to UI... Read more
WSA projects do not handle forbidden file name chars in product name
Using forbidden chars in player settings product name causes error appear in the console: "Error building Player: DirectoryNotFound... Read more
Cannot remove a Rect Transform from GameObject
Steps to reproduce : - create a new gameobject - add a RectTransform component - click on the cog and noyice that "Remove Component... Read more
Black screen between splash image and the first scene content
To reproduce: 1. Open the attached project (user uploaded a smaller project during our conversation) 2. File -> Build and Run 3. Not... Read more
Gravity is broken
To reproduce: 1. open attached project 2. open gravity is broken scene 3. enter play mode Expected results: All objects named Door /... Read more
Setting target position on a wheel collider lower than 0 causes an error...
To reproduce: 1. Add a wheel Collider to any object 2. Set Target Position to lower than 0 or higher than 1 Expected result: You can... Read more
uGUI rect transform rotation is broken in 4.6.0b7
To reproduce: 1. Open attached project 2. Open scene test 3. Enter play mode - note that the panel is scaling rather than rotation 4... Read more
Wheel Collider lacks the documentation on some of it's variables
Wheel Collider lacks the documentation on some of it's variables: Force app point distance Wheel Damping Rate Note: The variables w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException