Search Issue Tracker
By Design
Votes
0
Found in
4.5.1f3
Issue ID
618561
Regression
No
AddObjectToAsset doesn't serialize an object inside the asset
Open the Example1.scene; do the following:
- Drag and drop the "Dict" script on top of the "Dict" object.
- Press Ctrl-S to save the scene.
- In a text editor, open "Resources/Dict.asset".
- Notice that:
- the _values field is serialized as a reference to a scene object, using its original fileID
Example: _values: - {fileID: 400000} (but you could as well have a fileID of 0).
However, the corresponding object is not serialized inside the asset (despite having been added via AddObjectToAsset (cf Dict.cs)).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment