Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.1f3
Issue ID
618562
Regression
No
Incorrect referencing in the scene file after creating an asset
Open the Example1.scene; do the following:
- Drag and drop the "Dict" script on top of the "Dict" object.
- Press Ctrl-S to save the scene.
- In a text editor, open "Example1.unity". (in YAML form of course)
- Notice that:
- the GameObject "Dict" does not have any children, the object we created under "Dict" is nowhere to be seen.
It is referenced as m_Children: - {fileID: 400000, guid: fb1eaa71e17562e4e8514b026e9d583a, type: 2} but no object with fileID 400000 actually exists in that scene file.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
- [VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
- [VFX] Creating a long Group Node name breaks nodes boarders
Add comment