Search Issue Tracker
Fixed in N/A
Votes
0
Found in [Package]
10.3.0
Issue ID
1311837
Regression
No
[DX12/Vulkan] Compute shader (Sort): Property (deadElementCount) at kernel index (0) when building player with VFX multi-mesh
Repro steps:
1. Open an HDRP/VFX-enabled project
2. Set the project's Graphics API to DX12 or Vulkan.
3. Import the attached package.
4. Add the Repro scene to the build list and build a debug player
5. Observe the error in the player (image attached).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment