Search Issue Tracker
Fixed in N/A
Votes
0
Found in [Package]
10.3.0
Issue ID
1311837
Regression
No
[DX12/Vulkan] Compute shader (Sort): Property (deadElementCount) at kernel index (0) when building player with VFX multi-mesh
Repro steps:
1. Open an HDRP/VFX-enabled project
2. Set the project's Graphics API to DX12 or Vulkan.
3. Import the attached package.
4. Add the Repro scene to the build list and build a debug player
5. Observe the error in the player (image attached).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Unable to select streaming apps when using broadcasting on iOS device
- [iOS] Specular lightning is inconsistent when using iOS
- TransformAccessArray.Add behaves differently when the argument is null and the argument is an int
- [iOS] App crashes when trying to use WebCamTexture depth data on back triple camera
- [Mobile] Only second base Camera out of two base Cameras with priority 1 and -1 is rendered in the Player
Add comment