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0
votes
Fixed

[Memory] Baking lightmaps with particular mesh causes Memory overuse and...

Global Illumination

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Aug 13, 2015

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Version/s: 5.2.0b6

Repro steps: 1) Open the project and scene Main 2) Bake lighting (should be Auto) 3) When baking is on stage of Atlassing 1/16 - not... Read more

0
votes
Fixed

[Mesh] Script with overriden OnPopulateMesh() and UpdateMaterial() cause...

UI

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Aug 13, 2015

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Version/s: 5.2.0b6

Repro steps: 1) Open the project and scene Crash 2) Select Canvas -> MultiImage 3) Click checkbox to enable/disable MultiImage objec... Read more

0
votes
Fixed

[IL2CPP] Loaded prefab with Resources.Load() has missing components on iOS

IL2CPP

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Aug 13, 2015

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Version/s: 5.1.2p2

1. Open attached project 2. Build to iOS with IL2CPP 3. Some component will return null value in console Note: no repro with mono a... Read more

0
votes
Fixed

Strange error from NetworkTransport

Networking

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Aug 13, 2015

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Version/s: 5.1.2f1

Read more

0
votes
Fixed

[IL2CPP] Build fails with link.xml

IL2CPP

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Aug 13, 2015

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Version/s: 5.1.2f1

Build fails if link.xml is included in the Assets folder with those lines <assembly fullname="System.Web.Services"> <type fullname=... Read more

0
votes
Won't Fix
0
votes
Fixed

[Crash] Crash in ShaderLab::IntShader::GetTag, legacy Shaders used in Ed...

Shaders

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Aug 13, 2015

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Version/s: 5.1.2f1

How to reproduce: 1. Import the attached Unity package "ShaderCrash719574" to a new project 2. Open CherryPop scene 3. Unity will cr... Read more

0
votes
Fixed

Setting frame rate of AnimationClip to 0 crashes unity

Animation

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Aug 13, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open attached project ("AnimationClipCrash"); 2. Open scene "bug" 3. Run it Note: SetFrameRate.cs sets Anim... Read more

8
votes
By Design

[Textures] RGBA Compressed PVRTC 2/4bit texture with compression quality...

Graphics - General

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Aug 13, 2015

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Version/s: 5.1.2p1

To Reproduce: 1. Open the attached project and change platform to iOS. 2. Add of the textures in the project to a plane (make sure ... Read more

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