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Lighting Data incompatible between Windows and OSX
To reproduce:1. Open attached project2. Bake it on Win (OSX)3. Open it on OSX (WIN)4. Notice that there is no lighting and loads of ... Read more
operations not synced for SyncList on base class
Operations not synced to client for SyncList on base class, when invoked from a derived class. exmaple: public class Foo : NetworkBe... Read more
[Prefabs] OnWillSaveAssets doesn't work for Prefabs when applying any ch...
Steps to reproduce: 1. Open attached project2. Open 'Test' scene3. Drag 'TestPrefab' to the scene to create a game object4. Add or r... Read more
Navmesh Agent radius, height, step height can be set to negative values
How to reproduce: 1. Open a new project2. Open the Navigation Window3. Select the Agents tab- Every non-slider setting in that tab c... Read more
It's not clear which surface of the Nav Mesh Surface cube is getting baked
How to reproduce: 1. Open a new project2. Create an empty gameobject3. Attach a Nav Mesh Surface to it- Note that the cube bounds of... Read more
[iOS][Android] Standard shader with emission produces dark artifacts on ...
1. Open attached project2. Build to iOS3. Artifacts will appear on object Note: Look at image attached by user(upper object how it s... Read more
Enlighten Cluster mesh triangulation differs from original mesh and can ...
To reproduce: 1. Open attached project (754298.zip)2. Open "terrain_shadow" scene3. Open Lighting window4. In the Scene tab, click B... Read more
[SpriteEditor] Memory leak when applying changes to sprite
Steps to reproduce: 1. Open attached project "SpriteMemoryLeak.zip"2. Select "ziyuan" sprite in project tab3. Open sprite editor4. O... Read more
[Shuriken] ParticleSystem.Pause() resets Start delay
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Use A, S, D to Play(), Stop(), Pause().5.... Read more
[AssetBundle] Unity crashes when loading animator controller from resour...
How to reproduce:1. Open the attached project2. Open Test scene and select GameObject in hierarchy3. If it doesn't have Animatorcont... Read more
All about bugs
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