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[UWP] TouchScreenKeyboard.Open doesn't open touch screen keyboard
Using "TouchScreenKeyboard.Open()" doesn't open touch screen keyboard on Windows 10 tablet, when using "tablet mode". Regression fro... Read more
Transparent plane is drawn behind objects that are closer to the camera ...
Reproduction steps:1. Open attached "Experiment" project.2. Open "test" scene.3. Double click "Terrain" game object in the hierarchy... Read more
[RealtimeGI] Inconsistent trees lighting in built application when using...
Steps to reproduce: 1. Download and open attached project (link in edit notes)2. Open 'EditorScene'3. Rebuild lightmaps with current... Read more
Unity editor crashes in WalkTypeTree when adding OnClick event to multip...
To reproduce:1. Open attached project2. Open "MainScene" scene3. In hierarchy navigate to UI/MainMenu/ButtonsPanel4. Select all obje... Read more
[Shadows] Shadows on game object intersection are not affected by Blur R...
Reproduction steps:1. Open attached Unity project.2. Open "scene" scene.3. Open "Assets > CustomLightmapParameters" and change "B... Read more
Part of the screen not displayed when auto-rotated
When device is rotated few times between landscape and portrait positions, part of the screen becomes cropped/black. Read more
Undocked Unity panels don't cast drop shadow when reopened
Repro steps: 1. Open Unity (empty or existing project)2. Undock any panel (tested with Console)3. To help visualise issue, move undo... Read more
[OSX] Serious Handles.DrawLine performance degredation in Unity 5.3
How to reproduce:1. Open the attached project "Handles.zip"2. Notice the new "Test" menu.3. Go to "Test->Handles.DrawLine Test"4.... Read more
[OSX][GLCore] OpenGL 3.3 rendering issues in El Capitan
Steps: 1. Open unity.2. Notice that most of the editor is white. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS