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Terrain tree culling performance regression
This bug has been fixed. However, some similar regression bugs are suspected to still exist. Please file new bug reports for them.... Read more
Water pro standard asset does not work on Android devices
Reproduced on: Google Nexus 5 with Android 4.4.2 Google Nexus 7 with Android 4.4 Reproduced with: Unity Version 4.5.0b5 (75b6c4817f94) Read more
Having Canvas object in a scene automatically marks it dirty
Steps to reproduce: 1. Create a new scene and add a Canvas object. 2. Save the scene. Scene will remain marked as dirty - asterix wi... Read more
Buttons that are parts of prefabs fire their OnClick event twice
1. Open test scene in attached project 2. Press Play. 3. Open console window, turn off collapse. 4. Press Button, notice message on... Read more
1) On BlackBerry 10, your 'diamond' gem shader (from the
On BlackBerry 10, your 'diamond' gem shader (from the Asset Store) doesn't render right at all. This render bug does not happen on i... Read more
When UI component is disabled via script it still renders in scene
1. Load the test level in attached project and press Play. 2. Select the Button GameObject and toggle its active state in the inspec... Read more
Add a note in documentation that Screen.resolution should return an empt...
Documentation in screen.resolution needs a note that on android devices it should give an empty array of resolutions. Message from... Read more
GUIHierarchy does not hide objects
1. Open the attached project 2. Open any scene, e.g: UI / Examples / Scenes / Example - RenderTextures 3. Switch to GUIHierarchy in ... Read more
Particle systems become dependent on meshes that they aren't using
Steps to reproduce: 1. Open the attached project 2. Open the scene "TestScene" 3. Create a new Particle System 4. In "Shape" select ... Read more
Agent snaps to polygon edge and not terrain
open attached proj/scene and pres play - see that capsule snaps to a wrong vertical position when reaching end of path - it should s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
- AnalyticsSessionInfo.sessionFirstRun value is not affected when the corresponding data file is removed