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[Forward] Texture UV Flips in Game View when Forward rendering is on
Steps to reproduce: 1. Open attached project2. Open scene "Test"4. Make sure game view window is visible3. Open Player settings and ... Read more
Coroutine called after object is disabled
To reproduce:1. Open attached project2. Play DestroyTest scene3. Select Global object4. Enable the bool field on Destroy Test script... Read more
Unregistered icall error using ParticleSystem.EmissionModule.enabled on ...
How to reproduce: 1. Open attached project2. Build to iOS and run- Note how the application freezes on the device and there is an er... Read more
[Terrain] Editor crashes on removing speed tree asset file used by terrain
Steps to Repo:1. Right-click > 3D Object > Terrain2. Terrain Component > Paint Trees > Edit Trees > Add Tree3. Delete... Read more
[OSX][Standalone] App crashes if resolution dialog is dragged from secon...
1. Open attached project2. Build to OSX with two displays3. Start app from secondary display4. Drag Resolution dialog to primary scr... Read more
Two intersecting textures flickering in play view, but not in scene view
To reproduce:1. Open the attached project (or I can provide you a smaller repro one, fb somehow doesn't allow me to upload anything ... Read more
Random shadow appears on a plane that is set NOT to cast shadows when lo...
Steps to reproduce: 1. Open the attached project2. Open 'ShadowBug' scene3. Navigate the scene view camera so that it's just below t... Read more
[AnimationWindow] UI rotation can't be recorded
How to reproduce:1.Open the attached project "Animation_Bug"2. Open the scene "animation_bug"3. Open the Animation Window4. Select t... Read more
[SpeedTree][LOD] Billboard LOD level is renamed after adding .spm prefab...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'test.unity' scene;3. Go to Assets -> FreeSpeedTrees in the Projec... Read more
Artifacts appear after realtime shadowcaster disappears from camera view
Steps to reproduce: 1. Open attached project2. Open scene "testScene"3. Build lightmap4. Move scene camera so that Cube which is in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument