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50
votes
Fixed

Terrain tree culling performance regression

Terrain

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Mar 08, 2014

-

Version/s: 4.3.4f1

This bug has been fixed. However, some similar regression bugs are suspected to still exist. Please file new bug reports for them.... Read more

0
votes
Fixed

Water pro standard asset does not work on Android devices

Android

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Mar 08, 2014

-

Version/s: 4.5.0b4

Reproduced on: Google Nexus 5 with Android 4.4.2 Google Nexus 7 with Android 4.4 Reproduced with: Unity Version 4.5.0b5 (75b6c4817f94) Read more

0
votes
Not Reproducible

Having Canvas object in a scene automatically marks it dirty

UI

-

Mar 08, 2014

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Version/s: 4.6.0b3

Steps to reproduce: 1. Create a new scene and add a Canvas object. 2. Save the scene. Scene will remain marked as dirty - asterix wi... Read more

0
votes
Fixed

Buttons that are parts of prefabs fire their OnClick event twice

UI

-

Mar 08, 2014

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Version/s: 4.6.0b3

1. Open test scene in attached project 2. Press Play. 3. Open console window, turn off collapse. 4. Press Button, notice message on... Read more

0
votes
Won't Fix

1) On BlackBerry 10, your 'diamond' gem shader (from the

Blackberry

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Mar 08, 2014

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Version/s: 4.3.4f1

On BlackBerry 10, your 'diamond' gem shader (from the Asset Store) doesn't render right at all. This render bug does not happen on i... Read more

0
votes
Not Reproducible

When UI component is disabled via script it still renders in scene

UI

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Mar 07, 2014

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Version/s: 4.6.0b3

1. Load the test level in attached project and press Play. 2. Select the Button GameObject and toggle its active state in the inspec... Read more

0
votes
Fixed

Add a note in documentation that Screen.resolution should return an empt...

Docs - Scripting Reference

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Mar 07, 2014

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Version/s: 4.3.1f1

Documentation in screen.resolution needs a note that on android devices it should give an empty array of resolutions. Message from... Read more

0
votes
Fixed

GUIHierarchy does not hide objects

Project Browser/Hierarchy

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Mar 07, 2014

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Version/s: 4.6.0b3

1. Open the attached project 2. Open any scene, e.g: UI / Examples / Scenes / Example - RenderTextures 3. Switch to GUIHierarchy in ... Read more

1
votes
Fixed

Particle systems become dependent on meshes that they aren't using

Shuriken

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Mar 07, 2014

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Version/s: 4.5.0b4

Steps to reproduce: 1. Open the attached project 2. Open the scene "TestScene" 3. Create a new Particle System 4. In "Shape" select ... Read more

0
votes
Fixed

Agent snaps to polygon edge and not terrain

AI

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Mar 07, 2014

-

Version/s:

open attached proj/scene and pres play - see that capsule snaps to a wrong vertical position when reaching end of path - it should s... Read more

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