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106 x 106 icon gets overwritten when building on top of the same solution
To reproduce: 1. Create a new project 2. Set the target platform to Store Apps and sdk to Phone 8.1 3. Import the attached image and... Read more
WP 8.1 fails WACK on General metadata correctness test
To reproduce: 1. Create a new project, with an empty script attached in the default scene 2. Build for Windows Store Apps with Phone... Read more
[WP8.1] Deployment sometimes fails
Deployment to WP8.1 sometimes fails, but you can still run the app that was installed on the phone afterwards. To reproduce: 1. Cre... Read more
Building C# projects for Universal apps fails
To reproduce: 1. Create a new project 2. Set the platform to Store Apps 3. Set the sdk to universal, type to c# solution and enable ... Read more
[Transparency] Transparent shadow caster with baked lightmaps ignore til...
To reproduce: 1) Create new project 2) Create material in project view 3) Change Rendering mode to "Cutout" or "Transparent" 4) Add ... Read more
5.0.0b2 conflicts instead of sharing "Recent projects" with other 5.0 ve...
To reproduce: 1) Have 5.0.0b2 and any other 5.0 version installed 2) Make a new project in b2(let's call it Project 1). 3) Open b2 p... Read more
UI Text gets messed up after changing font Character value to dynamic
To reproduce: 1. Open attached project (SDH4AssetStore.zip) 2. Open MainMenu scene 3. Select DroidSansMono font (AssetStoreTools->E... Read more
EditorGUI.DrawPreviewTexture doesn't render texture alpha
To Reproduce: 1. Open the attached project, selestc texture '1' in assets, set it's 'Alpha Is Transparency' to true. 2. Open 'Window... Read more
Unicode characters which are longer than 4 digits do not work
Repro: 1. Add a Text componet and set it's font to the attached one 2. Paste either of these two symbols into the text box ⛄ - 26C... Read more
Cannot evaluate methods which have string parameters when debugging
1. Open the attached project. 2. Add a breakpoint in line 9 (Repro.cs), attach, click 'Test\Launch Repro' in menu bar. 3. Try Eval... Read more
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