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[UWP] Generated UWP solution fails to load because of missing project su...
This happens when trying to open UWP solution with Visual Studio 2013. By design. Read more
[StateMachine] [Backport] When changing animator controller in play mode...
Reproduction steps:1. Open attached project2. Open and play the "testScene" scene3. Press "Space" notice that in the console it didn... Read more
[Undo] after clicking on set native size for Sliders Handle Undo makes H...
How to reproduce:1. Create a new project2. Add slider to the scene3. Expand it to handle (Canvas>Slider>Handle Slide Area>H... Read more
[Editor] Custom inspector UI field changes are not saved
Steps to reproduce: 1. Download and import attached project.2. Load "scene" scene.3. Select "Main Camera"4. Change "My Property Fiel... Read more
[Asset Bundles] Game crashes during async bundle loading
Standalone player crashes half of the time. Editor reported to crash too but couldn't reproduce on mac. How to reproduce:1. Build st... Read more
External: [WebGL] Artifacts in standard shader with normal maps
-e: see title, it looks better in the editor but has lots of blocky error in a WebGL build -repro:--open attached project--run the s... Read more
When reverting project from 5.3 to 5.2: Editor crash in AnimationClipPla...
After opening project in 5.3.0f3 and then opening in 5.2.2f1 editor crashed in play mode after "splash screen" in AnimationClipPlaya... Read more
Huge latency when opening Animation window on curves with lots of 55 sec...
Steps to reproduce: 1. Download and import attached repro project. (repro-case_747768-AnimationLagIssue.zip).2. Open scene "SimpleAn... Read more
Reflection Probe scene edit tools are described in a helper box, when a ...
How to reproduce: 1. Open any (new) project2. Add a reflection probe- Notice there is a helper box underneath the buttons for modify... Read more
[tvOS][Metal] Only one camera is updated if both of them are displayed
1. Open attached project2. Build to tvOS3. One side of the screen will be black Workaround: using gles instead of metal Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS