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1
votes
By Design

Skybox overwrites object that has transparent shader with ZWrite off

Shaders

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Sep 01, 2015

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Version/s: 5.2.0f2

Repro steps:1. Open Scene.unity2. Notice in the game view that the sphere doesn't render, but properly renders in the Scene view3. S... Read more

0
votes
Not Reproducible

[Input] Right side buttons Ctrl/Shift/Alt get stuck on Chrome WebGL

WebGL

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Sep 01, 2015

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Version/s: 5.1.3f1

How to reproduce this bug:1. Open attached project "KeyCodeTest.zip"2. Attach "TestInputKey" script to "ColorDefine" object3. Build ... Read more

0
votes
Fixed

Disabling Animator and setting update mode to AnimatePhysics breaks it a...

Animation

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Sep 01, 2015

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Version/s: 5.2.0f1

To reproduce:1. Open attached project2. Open AnimatorDisableBug scene3. Play scene4. Press D button5. Press E button7. Notice that a... Read more

23
votes
Not Reproducible

Large memory allocations on canvas when running on Android devices

Android

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Sep 01, 2015

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Version/s: 5.2.0f2

Canvas.SendWillRenderCanvases() takes a lot of memory on Android phones. Read more

0
votes
Fixed

[LegacyShaders, Deferred] Legacy Shaders/Specular is incorrect after 5.2

Shaders

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Sep 01, 2015

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Version/s: 5.2.0f1

Repro steps:1) Open the project and test scene2) Notice that the object is much brighter3) Repeat these steps in 5.1 and notice the ... Read more

0
votes
Fixed
0
votes
Duplicate

On iOS7 using dictation crashes app

iOS

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Sep 01, 2015

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Version/s: 5.1.2p3

To reproduce: 1) Download and open attached project2) Build and run for iOS3) Tap input field4) Press the dictation button5) Notice ... Read more

0
votes
By Design

[Audio] Yielding .mp3 file through WWW.audioClip freezes the main thread

Networking

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Sep 01, 2015

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Version/s: 5.2.0f1

Steps to reproduce: 1. Open the attached project2. Build and run the project for Android or iOS device3. Click the button in the mid... Read more

5
votes
Fixed

[Windows][Build] Changing resolution through script stretches the screen

Graphics - General

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Aug 31, 2015

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Version/s: 5.2.0f1

Repro steps:1) Open the project and script PositionAtMouse.cs in editor2) Change line 25 to: Screen.SetResolution(resolution.width, ... Read more

2
votes
Fixed

[culling] Wrong culling of some particle objects

Shuriken

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Aug 31, 2015

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Version/s: 5.1.2f1

1. Open attached "CANDLE3" project2. Open "repro" scene in assets folder3. In hierarchy tab, click on "FX" and then double click on ... Read more

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