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[WebGL][Build][Chrome] CursorMode.Auto position is always the same
Repro Steps:1) Open the project and scene in it2) Build and run it with Chrome3) Click one of the cursors on the first row and try c... Read more
[UWP] Editor's player settings are missing "Bluetooth" capability
In Visual Studio 2015, Package.appxmanifest capabilities list has "Bluetooth" option. In editor's player setting there is no such ca... Read more
Multiscene editing adds UI components to the first scene, not to the sel...
Multiscene editing adds UI components to the first scene, not to the selected scene Read more
[Documentation][MSE] Need to update the Publishing settings information ...
Need to update the documentation for publishing settings to the latest information based on multi-scene editing. The screenshots als... Read more
[Documentation][MSE] Need documentation about limitations in NavMesh and...
There are certain limitations with the navMesh and lightmaps baking with respect to multi-scene editing and we need to provide some ... Read more
[OSX] 4.6.9 closed network player on wants to load 5.x cache admin page...
Webplayer support is being discontinued in Unity 5.4: http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/ Read more
[MSE] Removing a scene from the hierarchy impacts the rendering of other...
Steps to repro:- Launch the project attached- Load Scene1- Now drag and drop scene2 to the hierarchy panel to add it additively- Rem... Read more
[Android/IL2CPP]Apk crashes if built with IL2CPP on 5.3.0f1
To reproduce:1) Create new empty project2) Build and run on Android with IL2CPP3) The app crashes on startup DUT: Samsung Galaxy Not... Read more
Switching platforms "DirectoryNotFoundException" error occurs in the con...
Switching platforms "DirectoryNotFoundException" error occurs in the console. Error is NOT HARMFUL, likely doesn't affect anything. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field