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[IL2CPP] fails to convert unsafe void* to a struct pointer type
Unity Editor with the IL2CPP scripting backend generates an invalid code when the project has a script performing a typecast from un... Read more
Empty error is logged with specific compile issue
Steps to reproduce: 1. Open the attached project 2. Notice the empty error in the console 3. Open the 'NewBehaviourScript' in Visua... Read more
Project throws Null Reference Exception errors when built with IL2CPP
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note the Xcode log and the errors thrown - The game itself d... Read more
[OverlapArea] Collider isn't detected in some positions
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Select "GameObject" in hierarchy and notice that its Y positi... Read more
MissingReferenceException when Inspector is locked to a GameObject conta...
Repro steps: 1) Open a new scene 2) Create a new script 3) Add it to any object 4) Select the object and lock the inspector window 5... Read more
[iOS] Some unicode characters not displayed
There’s no full workaround for the issue. I’ve found that after adding the following fonts to the font fallback list in “Filesystem.... Read more
[Camera/ImageFx] Camera clearing breaks on Perspective/Deffered/Differen...
Steps to reproduce: 1. Open the attached project 2. Open and play '1' scene 3. Wait while game "phases" change. When it reaches "Ph... Read more
UO2 doesn't catch Win10
-e: see title, says the OS isn't supported -repro: --start FF on a Win10 without the plugin installed --go to some Unity plugin co... Read more
Editor crashes when passing null object to UnityEditor.Undo.DestroyObjec...
Just call UnityEditor.Undo.DestroyObjectImmediate (null); in the Start() method of a script attached to a GameObject and Unity will ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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