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Fixed in 5.1.0
Votes
3
Found in
5.0.0f4
Issue ID
685180
Regression
No
Random Tree Rotation doesn't work
To reproduce:
1. Open attached project
2. Open tree scene
3. Click place tree tab
4. Ensure that Random Tree Rotation is enabled
5. Paint some trees
6. Notice that random rotation doesn't work
Comments (21)
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JWLewis777
Jun 20, 2021 12:39
2021 using Unity 2020.3.0f1 and this issue is still here. Unbelievable.
shubhamswaraj2021
Aug 18, 2020 04:47
good one <a href="https://www.lyricsauto.com">lyricsauto</a>
ErnieTheMighty
Oct 08, 2018 12:58
The issue is not solved.
rocky1138
Sep 26, 2018 05:14
Here it is in action: https://gfycat.com/gifs/detail/InbornAgitatedEasternnewt
Left bunch is painted trees from a GameObject which has an LOD script attached. Note that I get random rotation here but I lose wind.
Middle is the game object dragged into the scene.
Right bunch is painted but without the LOD script. Note that I get wind but no random rotation.
Unity 2018.1.6f1
rocky1138
Sep 26, 2018 05:05
I am experiencing this issue with Unity version 2018.1.6f1. Either I put my trees in a GameObject with an LOD attached to the parent which causes me to lose leaves moving in the wind, or I don't and get wind but no random rotation.
sebagork
Aug 06, 2018 23:22
The problem is still there.
sciencedome_freelancer_laugs
May 23, 2018 15:54
It would really be amazing if this could be fixed rather sooner than later. Placing all your trees into LOD-groups just to get a random rotation is really annoying.
Radzievskyi
Nov 29, 2016 20:00
Issue still not resolved in Unity 5.4.3f1 and 5.5.0 Beta 11.
I many days search solution of this problem. But when I fix one, I found another problem.
I try use very specific trees with cartoon style, so I can't use Unity Tree or Speedtree.
For make custom tree rotate randomly - you need create Prefab with LOD of trees, and load this prefab to terrain. After this terrain can set random rotation of trees.
But if use LOD prefab, is stop working wind (Bend Factor automatically hide from settings), and stop work randomization of colors.
So now I have not good choice:
- Use LOD and lost wind and random color;
- Use one mesh Prefab, not have random rotation and not have LOD;
Very sad, I still try find solution.
Darth-Zoddo
Sep 29, 2016 07:00
why does it say resolved?
it's still here in Unity 5.4.0f.....
KBossler
Sep 21, 2016 20:48
Still an issue in 5.4.1f1 The only solution I have found (which is not a good one) is to make multiple version of the same tree prefab but rotated slightly. It means a lot more extra work and less overall variation. :(