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EventSystem documentation links to MonoBehavior
Steps to reproduce : - crate a Canvas - click on the EventSystem - select any of the documentation buttons in the EventSystem's Com... Read more
Deleting Canvas, which is child of another Canvas, crashes Unity
To reproduce: 1) Create new project 2) Create two Canvas objects 3) Put one Canvas as child of another 4) Delete child - crash. If y... Read more
Cached reference type variables get destroyed randomly when OnDestroy() ...
To reproduce this bug: 1. Import the attached package 2. Open 'Test' scene 3. It has 4 empty gameObjects and script with array of T... Read more
Standalone executable crashes on quit when a master server is used
Using a master server, connecting to it and registering a server can cause a crash on a standalone application quit. To reproduce: ... Read more
uGUI allocates memory on each frame in 2 places
uGUI seems to allocate memory each frame for Canvas.SendWillRenderCanvases() and EventSystem.Update() To reproduce: 1. Create a new... Read more
TouchInputModule behaves incorrectly
To reproduce: 1. Load the scene in /Scenes/KenoBasic 2. Observe I have 2 Input Modules attached to EventSystem, but only the Standa... Read more
Editor is loading x86_64 folder DLLs when building for mobile
Repro: 1. Open & build the attached project for Android (on Unity Free). 2. Build fails with an error: 'System.Net.Sockets' are su... Read more
WP8 Lumia 630 camera.Render() does not always work with back button
Lumia 630 has inconsistent behavior when calling Camera.Render() on "Back" button press To reproduce: 1. Open attached project 2. B... Read more
Visual Studio 2010 opens new instance on every new script
To reproduce: 1) Have Visual Studio 2010 installed 2) Create new project 3) Create 2 new C# scripts 4) Set your script editor to VS2... Read more
When overlapping 2 sprites or a sprite and a UI canvas, the overlapping ...
To reproduce: 1. Open attached project 2. Open test scene 3. Change camera angles, move camera to left/right 4. Notice that sprites ... Read more
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