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[CharacterController] Dynamic collider ignores Slope Limit and gives force
Repro steps:1) Open the project I attached and bug.scene in it2) Play it and move with the character into the moving Capsule3) Notic... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File &g... Read more
[ParticleSystem] Particle trigger object with disabled collider componen...
Disabling the collider component for an object that is used in a Particle System's trigger module causes the editor to crash in "Phy... Read more
[ParticleSystem] Disabling Collision module does not disable Visualize B...
Disabling the Collision module on a particle system does not disable Visualize Bounds within it. Repro Steps: 1) Open attached proje... Read more
[GLCore] vertical/horizontal stretched areas in gameview with image effe...
This was two issues in one:1) lighting needed rebuilding since 5.3, otherwise wrong colors in realtime GI.2) game view has stretched... Read more
#pragma target in some shader does not work
Setting pragma target does not seem to affect certain shaders. Repro steps:1. Open TestScene from the attached project.2. Open the T... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more
[MeshFilter] mesh does not disappear when deleting its mesh filter
Steps to reproduce: 1. Download and open attached project.2. Open scene: main3. Select game object in Hierarchy: Cube4. In the Inspe... Read more
[LOD][TreeCreator][Shadows]Uninformative error is shown/shadows are corr...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'test.unity' scene;3. Drag any SpeedTree .spm model (for instance, 'B... Read more
Deleting a component doesn't break a prefab
Steps to reproduce the issue:1. Create a new project2. Add a component to an existing game object3. Prefab the game object4. Delete ... Read more
All about bugs
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