Search Issue Tracker

83
votes
By Design

[CharacterController] Dynamic collider ignores Slope Limit and gives force

Physics

-

Dec 29, 2015

-

Version/s: 5.3.1p1

Repro steps:1) Open the project I attached and bug.scene in it2) Play it and move with the character into the moving Capsule3) Notic... Read more

0
votes
Fixed

Animator "Update Mode" change is not saved

Animation

-

Dec 29, 2015

-

Version/s: 5.4.0b1

Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File &g... Read more

0
votes
Fixed

[ParticleSystem] Particle trigger object with disabled collider componen...

Shuriken

-

Dec 29, 2015

-

Version/s: 5.4.0b1

Disabling the collider component for an object that is used in a Particle System's trigger module causes the editor to crash in "Phy... Read more

0
votes
Fixed

[ParticleSystem] Disabling Collision module does not disable Visualize B...

Shuriken

-

Dec 29, 2015

-

Version/s: 5.4.0b1

Disabling the Collision module on a particle system does not disable Visualize Bounds within it. Repro Steps: 1) Open attached proje... Read more

2
votes
Fixed

[GLCore] vertical/horizontal stretched areas in gameview with image effe...

OpenGL

-

Dec 29, 2015

-

Version/s: 5.3.1f1

This was two issues in one:1) lighting needed rebuilding since 5.3, otherwise wrong colors in realtime GI.2) game view has stretched... Read more

0
votes
Fixed

#pragma target in some shader does not work

Shaders

-

Dec 29, 2015

-

Version/s: 5.4.0b1

Setting pragma target does not seem to affect certain shaders. Repro steps:1. Open TestScene from the attached project.2. Open the T... Read more

0
votes
Duplicate

Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...

Graphics - General

-

Dec 29, 2015

-

Version/s: 5.4.0b1

Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more

0
votes
Fixed

[MeshFilter] mesh does not disappear when deleting its mesh filter

Graphics - General

-

Dec 29, 2015

-

Version/s: 5.3.1p1

Steps to reproduce: 1. Download and open attached project.2. Open scene: main3. Select game object in Hierarchy: Cube4. In the Inspe... Read more

0
votes
Duplicate

[LOD][TreeCreator][Shadows]Uninformative error is shown/shadows are corr...

Speedtree Integration

-

Dec 29, 2015

-

Version/s: 5.4.0b1

Steps to reproduce: 1. Open Unity;2. Open attached project and 'test.unity' scene;3. Drag any SpeedTree .spm model (for instance, 'B... Read more

0
votes
By Design

Deleting a component doesn't break a prefab

-

Dec 29, 2015

-

Version/s: 5.3.1p1

Steps to reproduce the issue:1. Create a new project2. Add a component to an existing game object3. Prefab the game object4. Delete ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.