Search Issue Tracker
nGUI interaction example scene throws exceptions on WP8
To reproduce: 1. Import nGUI 2. Switch platform to WP8 3. Add the "Example 2 - Interaction" scene into build 4. Build&run for WP8 (d... Read more
FMOD error messages on importing a .unitypackage
FMOD error messages on importing a .unitypackage - please see attached screen shot for details. To reproduce: - Create a new projec... Read more
Skybox with Standard shader does not render on iOS/WP8
Skybox component fails to draw Standard shader skybox on WP8.1 Steps to reproduce: 1. Download attached project 2. Build and run to ... Read more
importing a substance .sbsar to Unity 5 fails
Steps to repro: 1. Create a new project and import the .sbsar user attached. 2. Observe that the Specular is still recognised in the... Read more
Cursor.LockState doesn't work correctly
To reproduce: 1. Open attached project (repro632267) 2. Open scene 3. Press play 4. Press ESC key 5. Click on game view 6. Notice... Read more
AudioMixer.GetFloat() / SetFloat() do not work unless Unity is restarted
To Reproduce: 1. Open the attached project. 2. Add, 'mixer.SetFloat(exposedParameterName, 2f)' after line 10, in SoundTest.cs. 3.... Read more
Memory leak in WWW class on iOS
CFURLRequest, a NSMutableURLRequest and a NSURLRequestInternal objects are not released from memory in the cleanup function. After ... Read more
Errors thrown on exiting play mode when build settings are open
-e: see title. when the build settings window is closed the errors are not thrown -regression from 5.0b1 -repro: --open attached pr... Read more
Multiselection does not work in "Snapshots" and "Views
Multiselection does not work in "Snapshots" and "Views" Maybe this is intentional design, but user can multi-select items in the "M... Read more
Audio Mixer jumps out of "Edit in Play mode"
Audio Mixer jumps out of "Edit in Play mode" Maybe this is intentional design, but when I press successively on the "+" button to c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file