Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b3
Issue ID
632282
Regression
No
importing a substance .sbsar to Unity 5 fails
Steps to repro:
1. Create a new project and import the .sbsar user attached.
2. Observe that the Specular is still recognised in the Diffuse (A) channel and hence the Specular output from my substance is not auto generated and populated into the Standard shader Specular texture slot. Nor is the AO output. I therefore need to select Generate all outputs and drag the two maps manually into their texture slots.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment