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On editing terrain - appear some blue artifacts and process JobProcess.e...
On editing terrain - appear some blue artifacts and process JobProcess.exe makes whole computer slow 2) How can we reproduce it usi... Read more
When modifying the transform of a camera in late update any canvas assig...
To reproduce this bug: - Open the project - Play 'Scene' - Drag the slider - Notice lagging slider Read more
International characters are broken
To reproduce: 1. Open attached project. It is a freetype font test project 2. Open scene 3. Enter play mode - text appears. Notice t... Read more
The ColorTint Transition for buttons does not take affect when the value...
- Open the attached project - Open 'Scene 1' and hit play. - Click the "Tab 2" button which disables 'Interactable' property - Move ... Read more
After playing, keys/X list members disappear in Unity prefs->keys menu
Steps to repro: 1. Create a project, open Unity preferences -> Keys 2. Press start and stop the game, observe that members from list... Read more
Errors spawn in Console after deleting an effect that had exposed parame...
Errors spawn in Console after deleting an effect that had exposed parameters. To reproduce: - Open attached project and launch "tes... Read more
Initial values of Text Mesh are not set properly
Steps to reproduce: 1. Download attached project or create a new Gameobject with Text Mesh component. Enter any text to be rendered.... Read more
Render Texture with Anti-Aliasing is not redrawn upon orientation change...
Steps to reproduce: 1. Download attached project 2. Build and run it on WP8.1 3. Change orientation while app is running. Render Tex... Read more
Screen Overlay script effect leaks to Render Texture on WP8.1
Steps to reproduce: 1. Download attached project 2. Build and run it to WP8.1 3. If no Anti-Aliasing is enabled on Render Texture, l... Read more
Dynamic batching breaks rendering in editor/ windows standalone
To reproduce: 1. Open attached project. It has a few cubes that demonstrate dynamic and static batching 2. Enable dynamic batching i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file