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After removing the Mask Component mask.Enabled state is true
Reproduction steps: 1. Open attached project 2. Open the "Mask Repro" scene 3. Select the "Button" GameObject (Canvas->Button) 4. D... Read more
Upgrading project from 5.0 breaks Event Triggers
How to repro from scratch: - in Unity 5.0: - create scene, delete everything add a game object - add an event trigger - add a... Read more
Editor freezes when played second time
To reproduce: 1. Open attached project, scene "main" 2. Play it. 3. Stop it. 4. Play it again. The editor should now freeze. Read more
[Crash] Unity crashes after SetTargetBuffers and GameObject.SetActive(fa...
To reproduce: 1. Open attached project 2. Play test scene 3. Editor crashes Read more
SkinnedMeshRenderer not receiving shadows when lightprobes are in scene ...
To reproduce: 1. Load the scene "test" 2. Build lighting 3. Notice that the middle platform doesn't get a shadow 4. Delete all the l... Read more
Tooltip value doesn't get passed to the PropertyDrawer
To reproduce: 1. Open attached project 2. Open test scene 3. Select tooltip 4. Move mouse over the Test field 5. Notice that toolti... Read more
[Atomics] Device freezes in an apparent loop after running project for a...
How to reproduce: 1. Open attached project 2. Build to iOS and run 3. Play the game for a while - The game freezes, but Xcode does... Read more
Bool animator parameter gets different values even when gameobject with ...
How to reproduce: 1. Open the attached project 2. Open default scene 3. Notice that Panel object with Animator component is disabled... Read more
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