Search Issue Tracker
Won't Fix
Votes
0
Found in
5.0.0b3
Issue ID
632307
Regression
Yes
Render Texture with Anti-Aliasing is not redrawn upon orientation change on WP8.1
Steps to reproduce:
1. Download attached project
2. Build and run it on WP8.1
3. Change orientation while app is running. Render Texture will show artifacts until it is redrawn by visual content update in it.
Why is this not going to be fixed?
This graphical bug happens only when all conditions are met:
* Scene is rendered to a render texture;
* Camera view frustrum is empty;
* Render texture has anti aliasing enabled;
* Phone has Adreno 225 GPU.
It is a driver bug - working around it is possible but that would introduce a performance penalty. Meeting all of the above conditions is not really realistic for a real game, there a workaround will not be implemented.
Furthermore, it's pretty simple to workaround - just add an empty skybox on the camera.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Add comment